Annihilation (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, gently glowing, and, if examined, providing glimpses into a vast, deep space inside itself, that seems full of mysterious shapes and movement.  Once transformed, an ''annihilation'' weapon inflicts {{Hi|{{WeapAug|Force}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement.  Once transformed, an ''Annihilation'' weapon inflicts {{Hi|{{WeapAug|Force|0}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


Unlike normal bonus damage, when an ''annihilation'' weapon critically hits a target, the bonus force damage is doubled, assuming the weapon has a critical multiplier of x2The bonus damage is instead tripled if the weapon has a critical modifier of x3, and it is quadrupled if the weapon has a critical multiplier of x4.
In the event that the wielder scores a critical hit against an enemy within melee reach, the bonus Force damage provided by this property is multiplied by the critical multiplier of the weaponThis breaks the normal rules for [[bonus damage]], which doesn't normally get multiplied on a critical hit.


When attacking a foe within melee reach, the ''annihilation'' weapon never automatically misses an attack due to a low die roll, unless the roll is a natural 1.  This means the ''annihilation'' weapon never suffers the penalty caused by [[Partial Concealment|partial]] or [[total concealment]], for example.
The wielder gains a +2 [[circumstance bonus]] to-hit with any attacks made against the enemy creatures within the melee reach of the ''Annihilation'' weapon.


The weapon also automatically reveals the location of all foes within melee reach at the start of the wielder's turn, as a free action, regardless of [[stealth]], [[invisible|invisibility]], [[faded]], or any other ability that would normally conceal the foe's locationOnly the wielder learns this information; the weapon does not inform the wielder's allies (though the wielder certainly can, if they wish).
Furthermore, all enemies within melee reach of the ''Annihilation'' weapon are revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial or total cover, even if the wielder does not have [[line of sight]] or [[line of effect]] to them.  Attacks made against such foes do not suffer any miss chance from partial or total [[Combat#Concealment | Concealment]], and such enemies do not gain any AC bonus from being behind partial cover or total coverIn this way, an ''Annihilation'' weapon can strike an enemy who is within melee reach, even if they are behind a wall or closed door (though the wall or door are unharmed by this act of unexpected violence).


While active, an ''annihilation'' weapon also adds +2 to the critical threat range of the weapon. For example, a [[Longsword (Weapon)|Longsword]] has a normal critical threat range if 19-20. With the ''annihilation'' property, it becomes 17-20. This property does not modify the weapon's critical multiplier.  This benefit does not stack with the benefit provided by [[Keen (Melee Weapon Magic Property)|Keen]] or any other magic property that improves critical threat range, but it does stack with feats, racial traits, and/or class features that expand the critical threat range of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat).  Spells and other effects do not stack.
''Annihilation'' weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.
 
Also while active, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.
 
An ''annihilation'' weapon cannot be made [[Broken]] with the [[Sunder]] combat maneuver, except by attacks that deal force damage, or weapons with the [[Ghost Touch (Melee Weapon Magic Property)|Ghost Touch]] magic property.
 
While the ''annihilation'' effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Since this is a light source, it is not possible to use [[stealth]] while this property's effect is active.  This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignores concealment, adds +2 to crit mod, deals bonus force damage with all attacks, and reveals hidden foes.
| ShortDesc|Adds {{WeapAug|Force|26}}, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover.
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Revision as of 22:14, 9 December 2023

Annihilation (Melee Weapon Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, an Annihilation weapon inflicts 3d6+35 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

In the event that the wielder scores a critical hit against an enemy within melee reach, the bonus Force damage provided by this property is multiplied by the critical multiplier of the weapon. This breaks the normal rules for bonus damage, which doesn't normally get multiplied on a critical hit.

The wielder gains a +2 circumstance bonus to-hit with any attacks made against the enemy creatures within the melee reach of the Annihilation weapon.

Furthermore, all enemies within melee reach of the Annihilation weapon are revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial or total cover, even if the wielder does not have line of sight or line of effect to them. Attacks made against such foes do not suffer any miss chance from partial or total Concealment, and such enemies do not gain any AC bonus from being behind partial cover or total cover. In this way, an Annihilation weapon can strike an enemy who is within melee reach, even if they are behind a wall or closed door (though the wall or door are unharmed by this act of unexpected violence).

Annihilation weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.