Annihilation (Melee Weapon Magic Property)

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Annihilation (Melee Weapon Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

An Annihilation weapon appears shabby and well worn, although very sturdily constructed. If seen in strong light it is oddly dim, as if the light does not affect it as much as it properly should. When activated, an Annihilaition weapon is clad in a sheath of unworldly radiance and always sheds bright light in a 20-foot radius around the wielder's space. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.

Due to the bright light it generates, Annihilation weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.

Activating an Annihilation weapon is a free action. However, deactivating it is a full round action, and requires that the wielder not be disturbed while he forces the devouring well closed. If not deactivated and left unattended, this property will inflict Sunders on the ground or other surface it is adjacent to, the exact effects of which are left to the GM to determine.

While activated an Annihilation weapon always delivers all of its damage as force damage. An Annihilation weapon inflicts 3d6+38 points of bonus force (energy, uncommon) damage on all attacks. On a critical hit this bonus damage is doubled. If an Annihilation weapon has a critical modifier of x3, the bonus damage is instead tripled. If the Annihilation weapon has a critical modifier of x4, the bonus damage is instead quadrupled.

When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is invisible to the wielder in any way, an Annihilation weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square.

While active, an Annihilation weapon adds +2 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as the Improved Critical feat, and is always a simple +2 increase to the threat range.

Annihilation weapons cannot be made Broken with the Sunder combat maneuver, except by other 'force' weapons or weapons with the Ghost Touch property. Annihilation weapons inflict full damage on incorporeal creatures.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.