Arcane Bloodline: Difference between revisions

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''Your family has always been skilled in the eldritch art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.''
{{Template:Bloodline


'''Class Skill:''' [[Knowledge]] (any one).
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| Flavor-Text| Your family has always been skilled in the eldritch art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.
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'''Bonus Spells:''' identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport (15th), power word stun (17th), wish (19th).


'''Bonus Feats:''' Combat Casting, Improved Counterspell, Improved Initiative, Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell.
| Bloodline-Skill = Knowledge (Planes)
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'''Bloodline Arcana:''' Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spells DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.


'''Bloodline Powers:''' Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.
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:* '''Arcane Bond (Su):''' At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizards bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.


:* '''Metamagic Adept (Ex):''' At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
| Bonus-Feat-1 = Combat Casting
| Bonus-Feat-2 = Initiative, Improved
| Bonus-Feat-3 = Spell Focus
| Bonus-Feat-4 = Weapon Focus
| Bonus-Feat-5 = Spell Penetration
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:* '''New Arcana (Ex):''' At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.


:* '''School Power (Ex):''' At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
| Bloodline-Arcana = Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell they cast.
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:* '''Arcane Apotheosis (Ex):''' At 20th level, your body surges with arcane power. You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.
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Revision as of 18:06, 30 September 2019

Your family has always been skilled in the eldritch art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.

Bloodline Skill

A sorcerer with this bloodline gains a bonus Natural Talent in the Knowledge (Planes) skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.

Bonus Spells

Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.

  • 3rd: [[(Sorcerer/Wizard Spell)|]]
  • 5th: [[(Sorcerer/Wizard Spell)|]]
  • 7th: [[(Sorcerer/Wizard Spell)|]]
  • 9th: [[(Sorcerer/Wizard Spell)|]]
  • 11th: [[(Sorcerer/Wizard Spell)|]]
  • 13th: [[(Sorcerer/Wizard Spell)|]]
  • 15th: [[(Sorcerer/Wizard Spell)|]]
  • 17th: [[(Sorcerer/Wizard Spell)|]]
  • 19th: [[(Sorcerer/Wizard Spell)|]]
  • 22nd: [[(Sorcerer/Wizard Spell)|]]
  • 24th: [[(Sorcerer/Wizard Spell)|]]
  • 26th: [[(Sorcerer/Wizard Spell)|]]
  • 28th: [[(Sorcerer/Wizard Spell)|]]
  • 30th: [[(Sorcerer/Wizard Spell)|]]
  • 32nd: [[(Sorcerer/Wizard Spell)|]]
  • 34th: [[(Sorcerer/Wizard Spell)|]]

Bonus Feats

Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.

Bloodline Arcana

Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell they cast.

Bloodline Powers

Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:

  • 1st:
  • 6th:
  • 11th:
  • 16th:
  • 21st:
  • 26th:
  • 31st: