Arcane Bloodline: Difference between revisions

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| Bloodline-Arcana = Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell they cast.
| Bloodline-Arcana = Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell they cast.  This bonus stacks with other feats, class features, or abilities that also improve the saving throw DC's of spells cast.
  <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->
  <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->



Revision as of 18:14, 30 September 2019

Your family has always been skilled in the eldritch art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.

Bloodline Skill

A sorcerer with this bloodline gains a bonus Natural Talent in the Knowledge (Planes) skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.

Bonus Spells

Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.

  • 3rd: [[(Sorcerer/Wizard Spell)|]]
  • 5th: [[(Sorcerer/Wizard Spell)|]]
  • 7th: [[(Sorcerer/Wizard Spell)|]]
  • 9th: [[(Sorcerer/Wizard Spell)|]]
  • 11th: [[(Sorcerer/Wizard Spell)|]]
  • 13th: [[(Sorcerer/Wizard Spell)|]]
  • 15th: [[(Sorcerer/Wizard Spell)|]]
  • 17th: [[(Sorcerer/Wizard Spell)|]]
  • 19th: [[(Sorcerer/Wizard Spell)|]]
  • 22nd: [[(Sorcerer/Wizard Spell)|]]
  • 24th: [[(Sorcerer/Wizard Spell)|]]
  • 26th: [[(Sorcerer/Wizard Spell)|]]
  • 28th: [[(Sorcerer/Wizard Spell)|]]
  • 30th: [[(Sorcerer/Wizard Spell)|]]
  • 32nd: [[(Sorcerer/Wizard Spell)|]]
  • 34th: [[(Sorcerer/Wizard Spell)|]]

Bonus Feats

Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.

Bloodline Arcana

Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell they cast. This bonus stacks with other feats, class features, or abilities that also improve the saving throw DC's of spells cast.

Bloodline Powers

Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:

  • 1st:
  • 6th:
  • 11th:
  • 16th:
  • 21st:
  • 26th:
  • 31st: