Barbarian: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:
[[Category:Character Classes]]
[[Category:Character Classes]]
[[Category:Barbarian]]
[[Category:Barbarian]]
''Go back to the [[Epic Path]] page.''
<small>[[Epic Path]] \ [[Character_Creation#Choose_a_Class|Character Creation]] \ {{PAGENAME}}


[[Image:Epic_Barbarian.jpg|384px|right|DIE! DIE! DIE! RARH!!!]]
[[Image:Epic_Barbarian.jpg|384px|right|DIE! DIE! DIE! RARH!!!]]
== Barbarian ==
== Barbarian ==
For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not , creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.
There are people in the world for whom rules mean little, people who are driven, if not ruled, by their passions. Their emotions are bigger, more intense, than most people.  Their joy is more complete, their sorrow deeper, their happiness incandescent, and their anger....


'''Role:''' Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.
Oh, their anger.
 
These people, who power their way through a life that's just a little more...intense...than others, are barbarians.  The classic barbarian is the glowering, steel-eyed savage, but there are so many more ways for these people who fill their lives so completely to appear.  The disgraced nobles son who cares not a fig for his family's disappointment, the mighty warrior who can drive his emotions and spirit into the earth and air and the very fabric of reality, and the dour, wary-eyed slayer of monsters and haunts and spirits, these are all barbarians, people for whom life is much more real and intense than other people.


'''Alignment:''' Any non-lawful
'''Alignment:''' Any non-lawful
Line 20: Line 22:
'''Skill Ranks Per Level:''' 6 + Int modifier.
'''Skill Ranks Per Level:''' 6 + Int modifier.


'''Important Ability Scores:''' CON, STR and CHA (used by class abilities), DEX is useful for armor class and reflex saves. INT is useful for skill points, and WIS is useful for Will saves, though Barbarians get a bonus to Will saves while raging.
'''Important Ability Scores:''' CON, STR (used by class abilities). WIS or CHA (depending on Barbaric Mien chosen). DEX is useful for armor class and reflex saves. INT (for skill points). WIS (for Will saves, though Barbarians get a bonus to Will saves while raging).


=== Table: Barbarian ===
=== Table: Barbarian ===
{| style="text-align:center" class="ep-default" width="95%"
{| style="text-align:center" class="ep-default" width="95%"
|- style="Background:Maroon; Color:BlanchedAlmond"
|- style="Background:Maroon; Color:BlanchedAlmond"
! Level || width="125" | BAB || Fort || Ref || Will || width="125" | Trap Sense || Special
! Level || width="125" | BAB || Fort || Ref || Will || width="125" | Damage Resistance || Special
|-
|-
| 1st
| 1st
| +1 || +2 || +0 || +0 || - || Align="Left" | [[#Ironthewed_.28Ex.29|Ironthewed]], [[#Fast_Movement_.28Ex.29|Fast Movement]], [[#Rage_.28Ex.29|Rage]], [[#Bloodthirst_.28Ex.29|Bloodthirst]]
| +1 || +2 || +0 || +0 || - || Align="Left" | [[#Ironthewed_.28Ex.29|Ironthewed]], [[#Fury_.28Ex.29|Fury]], [[#Rage_.28Ex.29|Rage]], [[#Barbaric Mien_.28Ex.29|Barbaric Mien]]
|-  
|-  
| 2nd
| 2nd
| +2 || +3 || +0 || +0 || - || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Uncanny_Dodge_.28Ex.29|Uncanny Dodge]]
| +2 || +3 || +0 || +0 || +1 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Courageous)]]
|-
|-
| 3rd
| 3rd
| +3 || +3 || +1 || +1 || +1 || Align="Left" | [[#Trap_Sense_.28Ex.29|Trap Sense]]
| +3 || +3 || +1 || +1 || +1 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 4th
| 4th
| +4 || +4 || +1 || +1 || +1 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +4 || +4 || +1 || +1 || +2 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Courageous)]]
|-
|-
| 5th
| 5th
| +5 || +4 || +1 || +1 || +1 || Align="Left" | [[#Improved_Uncanny_Dodge_.28Ex.29|Improved Uncanny Dodge]]
| +5 || +4 || +1 || +1 || +2 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 6th
| 6th
| +6/+1 || +5 || +2 || +2 || +2 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +6/+1 || +5 || +2 || +2 || +3 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Courageous)]]
|-
|-
| 7th
| 7th
| +7/+2 || +5 || +2 || +2 || +2 || Align="Left" | [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 1/-
| +7/+2 || +5 || +2 || +2 || +3 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 8th
| 8th
| +8/+3 || +6 || +2 || +2 || +2 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +8/+3 || +6 || +2 || +2 || +4 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Courageous)]]
|-
|-
| 9th
| 9th
| +9/+4 || +6 || +3 || +3 || +3 || Align="Left" | -
| +9/+4 || +6 || +3 || +3 || +4 || Align="Left" | [[#Greater_Rage_.28Ex.29|Greater Rage]]
|-  
|-  
| 10th
| 10th
| +10/+5 || +7 || +3 || +3 || +3 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 2/-
| +10/+5 || +7 || +3 || +3 || +5 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Courageous)]]
|-
|-
| 11th
| 11th
| +11/+6/+1 || +7 || +3 || +3 || +3 || Align="Left" | [[#Greater_Rage_.28Ex.29|Greater Rage]]
| +11/+6/+1 || +7 || +3 || +3 || +5 || Align="Left" | [[#Blood_Dancer_.28Ex.29|Blood Dancer]]
|-  
|-  
| 12th
| 12th
| +12/+7/+2 || +8 || +4 || +4 || +4 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +12/+7/+2 || +8 || +4 || +4 || +6 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Heroic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 13th
| 13th
| +13/+8/+3 || +8 || +4 || +4 || +4 || Align="Left" | [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 3/-
| +13/+8/+3 || +8 || +4 || +4 || +6 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-
|-
| 14th
| 14th
| +14/+9/+4 || +9 || +4 || +4 || +4 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Indomitable_Will_.28Ex.29|Indomitable Will]]
| +14/+9/+4 || +9 || +4 || +4 || +7 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Heroic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 15th
| 15th
| +15/+10/+5 || +9 || +5 || +5 || +5 || Align="Left" | -
| +15/+10/+5 || +9 || +5 || +5 || +7 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-
|-
| 16th
| 16th
| +16/+11/+6/+1 || +10 || +5 || +5 || +5 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 4/-
| +16/+11/+6/+1 || +10 || +5 || +5 || +8 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Heroic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 17th
| 17th
| +17/+12/+7/+2 || +10 || +5 || +5 || +5 || Align="Left" | [[#Tireless_Rage_.28Ex.29|Tireless Rage]]
| +17/+12/+7/+2 || +10 || +5 || +5 || +8 || Align="Left" | [[#Mighty_Rage_.28Ex.29|Mighty Rage]]
|-
|-
| 18th
| 18th
| +18/+13/+8/+3 || +11 || +6 || +6 || +6 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +18/+13/+8/+3 || +11 || +6 || +6 || +9 || Align="Left" | [[#Rage_Power_.28Ex.29|Rage Power (Heroic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 19th
| 19th
| +19/+14/+9/+4 || +11 || +6 || +6 || +6 || Align="Left" | [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 5/-
| +19/+14/+9/+4 || +11 || +6 || +6 || +9 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-
|-
| 20th
| 20th
| +20/+15/+10/+5 || +12 || +6 || +6 || +6 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Mighty_Rage_.28Ex.29|Mighty Rage]]
| +20/+15/+10/+5 || +12 || +6 || +6 || +10 || Align="Left" | [[#Strongarm_.28Ex.29|Strongarm]], [[#Rage_Power_.28Ex.29|Rage Power (Heroic)]], [[#Intensification_.28Ex.29|Intensification]]
|}
|}


== Class Features ==
== Class Features ==
===Weapon and Armor Proficiency===
===Weapon and Armor Proficiency===
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and light shields.
A barbarian is proficient with all simple and martial weapons, and light shields.
 
A barbarian who is wearing armor of any kind cannot enter a rage, gain fury points, or activate rage powers.


===Ironthewed (Ex)===
===Ironthewed (Ex)===
Beginning at 1st level, a barbarian uses her Constitution modifier instead of her Strength modifier when calculating to-hit and damage numbers,as well as their CMB and CMD, when not using Rage.  Wielding two-handed weapons adds 1.5 times her Con modifier instead of Str modifier.  A barbarian's Con modifier is also used when calculating hit points and Fortitude saves, as normal.  The barbarian's Strength modifier, when not raging, is only used for Strength-based skill modifiers, Strength checks and encumbrance calculations.  Ironthewed is the ability that lets female barbarians be such slender little engines of utter destruction, as they are depicted on the covers of countless high-quality comic books.  Note, however, that a high Strength score is still very valuable to a Barbarian when using their Rage class ability (See below).
Beginning at 1st level, a barbarian uses her Constitution modifier instead of her Strength modifier when calculating to-hit and damage numbers, as well as their CMB and CMD, when not using Rage.  Wielding two-handed weapons adds 1.5 times her Con modifier instead of Str modifier.  A barbarian's Con modifier is also used when calculating hit points and Fortitude saves, as normal.  The barbarian's Strength modifier, when not raging, is only used for Strength-based skill modifiers, Strength checks and encumbrance calculations.  Ironthewed is the ability that lets female barbarians be such slender little engines of destruction, as they are depicted on the covers of countless high-quality comic books.  Note, however, that a high Strength score is still very valuable to a Barbarian when using their Rage class ability (See below).
 
===Rage (Ex)===
Beginning at 1st level, during combat (i.e., while an initiative order is in effect), a barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. A barbarian can enter rage during combat as a swift action, and maintain it each round as a free action. A barbarian can rage for as long as the battle lasts, or dismiss it at any time prior to that, if they prefer.


===Fast Movement (Ex)===
A barbarian's rage provides the following benefits:
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this untyped bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
* Melee to-hit and damage rolls are calculated using both the barbarian's Constitution and Strength modifiers. (A barbarian wielding a two-handed weapon calculates their damage bonus as 1.5x the sum of their STR and CON modifiers.)
* Encumbrance is calculated using the sum of the barbarian's STR and CON scores to determine carrying capacity. This allows raging barbarians to lift, carry and throw insanely huge objects.
* [[Might]] skill bonus is calculated using both STR and CON modifiers.
* CMB and CMD are calculated using both STR and CON modifiers.
* +2 rage bonus to Will saves
* +2 bonus hit points per class level of barbarian, which disappear when the rage ends. These bonus hit points will stack with temporary hit points. Any damage the barbarian takes is removed first from her temporary hit points (if any), then her bonus hit points from rage, then her normal hit points. When the rage ends, any bonus hit points from rage which remain are immediately lost. (They do not come 'off the bottom', however, and there is no danger that ending rage will cause a barbarian to fall unconscious or die, unless they are already unconscious or dead.)


===Bloodthirst (Ex)===
While in rage, concentrating on details and exercising patience are nearly impossible, and as a result, most skills are beyond the capacity of the barbarian's enraged mind. As a result, a raging barbarian may only make skill checks against the following skills:
At the start of any turn in which the barbarian is not wearing any armor, and has been attacked, or was included in an attack, (hit or miss) by an enemy in the time since her last turn, the Bloodthirsty Barbarian may add her Charisma modifier to all damage rolls made against that enemy until the start of her next turn.  In addition, after she attacks the enemy that attacked her at least once, the Bloodthirsty Barbarian gains Damage Resistance (DR) equal to her Charisma modifier against all attacks from any source until the start of her next turn.  This DR stacks with other sources of DR including the Barbarian Damage Resistance class power at 7th level.  Bloodthirst may not be used in any round in which the barbarian has not been attacked by an enemy (or included in an enemy's attack), nor may it be used if the Barbarian is wearing armor of any kind (though she may still equip a shield, if desired).
* [[Acrobatics]]
* [[Escape Artist]]
* [[Might]]
* [[Movement]]
* [[Intimidate]]
* [[Perception]]
* [[Ride]]


===Rage (Ex)===
Once the rage ends, the barbarian can use any skill she wishes to use, of course.
During combat (namely, while an initiative order is in effect), a barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage during combat as a swift action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
 
A barbarian can end her rage as a free action and is [[Fatigued]] after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends.
 
===Fury (Ex)===
Each round a barbarian rages, she gains a number of points of fury equal to the current round number.  That is, in the first round of combat (and also in any surprise round), the barbarian gains 1 fury point if she is raging. In the second round of combat, she gains 2 points of fury, 3 points in the third round, etc. Note that, even if the barbarian doesn't initiate rage until the second round of combat, she gains 2 points of fury, based on the round count of the encounter, not how many rounds she has been raging.
 
These initial fury points are granted the moment the barbarian initiates rage, or at the beginning of her turn if she is already raging.
 
In addition, a barbarian gains points of fury by being attacked by enemies and taking damage, as follows:
* Any attack made by an enemy creature against the barbarian, or including the barbarian, grants the barbarian 1 point of fury, regardless of whether the attack hits or misses.
* Any attack made by an enemy creature which damages the barbarian, after any resistances are applied (i.e. actually decreases any of the barbarian's hit points (temp, bonus or normal), grants the barbarian 1 point of fury.
* Any attack made by an enemy creature which deals double the barbarian's total level, after any resistances are applied, grants the barbarian 1 point of fury.
 
Thus, a barbarian who is attacked by an enemy can gain up to 3 points of fury from a single attack, assuming it hits and deals enough damage.
 
(While technically an ally could attack you to help you generate fury, you are raging, and aren't really thinking about all those times they cooked dinner for you or treated your wounds. They would become high priority targets of your berserk retribution. This sort of party in-fighting is highly destructive to campaigns (and friendships), so we don't allow it.) 
 
Fury is used to empower rage powers, which provide the barbarian benefits for a single round. Fury points which are spent to activate a rage power are used up, and new fury points must be accumulated before additional rage powers can be activated.  There is no limit to the amount of fury you can accumulate during combat, but all unspent fury is immediately lost at the end of combat.
 
===Rage Power (Ex)===
While raging, a 1st level barbarian gains access to [[General_Rage_Powers#Starting_Rage_Powers|two starting general rage powers]], as well as one starting rage power from his chosen barbaric mien (see below). He then gains one additional rage power at every even-numbered barbarian class level thereafter.


While in rage, a barbarian's bonuses to hit and damage are increased by her Strength modifier (in addition to her Constitution modifier, as described in Ironthewed)Wielding a two-handed weapon increases this combined damage modifier by 1.5 times while raging.
A barbarian may only select a rage power for which he meets all the requirements. Some rage powers require a minimum barbarian level, or require a particular Barbaric MienIf a rage power lists a requirement like "Barbarian 4", this means you must have at least 4 levels of barbarian in order to activate it.


While raging, a Barbarian may calculate her encumbrance using the sum of her Str and Con scores to determine her true carrying capacity. Note that during a rage, a barbarian can lift, carry, and throw insanely huge objects, but must immediately drop any objects too heavy for them as soon as their rage ends.
A barbarian may spend fury points to activate one or more of these rage powers during his turn in order to gain their benefit(s) until the start of his next turn.  As long as he has sufficient points of fury available to him, he can activate as many different rage powers as he wishes from those powers available to him. Spending fury points to activate a rage power is generally a free action that must be taken during your turn, unless the rage power specifies otherwise.


While raging, the barbarian may calculate her Strength check modifiers using the sum of both Str and Con modifiers for purposes of breaking objects, opening doors, etc.  The Might skill is calculated using both a barbarian's Str and Con stat mod while raging, but only Str when not raging.
Unless it states otherwise, each rage power may only be activated once per round, though most rage powers have options for spending additional fury to improve their utility when they are activated.


While raging, the barbarian calculates their CMB and CMD using both their Str and Con mods.
Effects from an activated rage power always expire at either the end of your current turn, or the start of your next turn. Refer to the rage power description for details.


While raging, the barbarian gains a +2 rage bonus on Will saves. In addition, she takes a -2 penalty to Armor Class.
Rage powers may only be used during combat, and while raging.


While Raging, the barbarian gains 2 bonus hit points per Class Level of barbarian, but these disappear when the rage ends and are not lost first like temporary hit points.
* [[General Rage Powers]]


While in rage, a barbarian cannot use any skills, at all, (except Acrobatics, Escape Artist, Might, Movement, Intimidate, Perception, and Ride) or any ability that requires patience or concentration.
===Barbaric Mien (Ex)===
At 1st level, a barbarian chooses a barbaric mien, defining the source of his rage, or the origin of his volatile demeanor. A barbarian's selected mien provides several benefits to him while raging, as well as making additional rage powers available for selection which are exclusive to that mien.


A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious her rage immediately ends, placing her in severe peril of death.
:<h4>[[Feral Mien]]</h4>
: A barbarian with the feral mien is more in touch with his more basic, bestial instincts. While he does not take on any animalistic features, grow claws or sprout fur, he is generally less civilized than other barbarians (which is saying quite a lot), and cares little for the trappings of society.  When enraged, he is merciless, violent, swift and efficient.
:* '''Tertiary Ability Score:''' Charisma. Many of a feral mien barbarian's rage powers make use of the barbarian's charisma modifier for effects.
:* '''Benefits:''' In addition to the list of skills a barbarian can use while raging, a feral mien barbarian can also make [[Stealth]] and [[Knowledge (Dungeoneering)]] checks, and these skills become class skills for the feral mien barbarian.


===Rage Powers (Ex)===
:: In addition, a feral mien barbarian may make selections from the feral mien rage powers, and feral mien instincts lists.
As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.  The barbarian must meet any prerequisites of the Rage Power being selected at the time it is chosen.  


* [[Barbarian Rage Powers]]
:<h4>[[Primal Mien]]</h4>
: A barbarian with the primal mien is aligned to the elemental forces of the world, and can make use of those forces to destroy his enemies. This attunement is not tied to the living creatures of the world, but its fundamental energies.  Many of a primal mien barbarian's rage powers deal elemental damage, provide elemental resistances, or even allow the barbarian to tap into magical forces.
:* '''Tertiary Ability Score:''' Wisdom. Many of a primal mien barbarian's rage powers make use of the barbarian's wisdom modifier for effects.
:* '''Benefits:''' In addition to the list of skills a barbarian can use while raging, a primal mien barbarian can also make [[Use Magic Device]] and [[Knowledge (Arcana)]] checks, and these skills become class skills for the primal mien barbarian.


===Uncanny Dodge (Ex)===
:: In addition, a primal mien barbarian may make selections from the primal mien rage powers, and primal mien instincts lists.
At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.


If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
:<h4>[[Superstitious Mien]]</h4>
: A barbarian with the superstitious mien has a rich understanding of the underlying mysteries of the world. This can seem like a somewhat crazy, folksy mysticism and paranoia of the many jinxes and hoodous that are constantly trying to exploit unwary souls, but don't underestimate these barbarians. Their alertness to the spiritual world, and constant vigilance against the evils of magic and death make them cagey and dangerous opponents, especially against spellcasters and undead creatures.
:* '''Tertiary Ability Score:''' Wisdom. Many of a superstitious mien barbarian's rage powers make use of the barbarian's wisdom modifier for effects.
:* '''Benefits:''' In addition to the list of skills a barbarian can use while raging, a superstitious mien barbarian can also make [[Sense Motive]] and [[Knowledge (Religion)]] checks, and these skills become class skills for the superstitious mien barbarian.


===Trap Sense (Ex)===
:: In addition, a superstitious mien barbarian may make selections from the superstitious mien rage powers, and superstitious mien instincts lists.
At 3rd level, a barbarian gains a +1 untyped bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armor Class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, 18th, 21st, 24th, 27th, 30th, and 33rd level). Trap sense bonuses gained from multiple classes stack.


===Improved Uncanny Dodge (Ex)===
:<h4>[[Urban Mien]]</h4>
At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
: A barbarian with the urban mien might appear to be quite civilized and polite, right up until his rage boils over and he coldly slaughters everyone who has dared to offend him. Such barbarians are comfortable in the trappings of society, often even respected and well-liked individuals, but their tempers are terrifying things that can only be whispered about quietly in private spaces, lest it surface and rain terrible woe upon any caught mentioning it.
:* '''Tertiary Ability Score:''' Charisma. Many of an urban mien barbarian's rage powers make use of the barbarian's charisma modifier for effects.
:* '''Benefits:''' In addition to the list of skills a barbarian can use while raging, an urban mien barbarian can also make [[Bluff]] and [[Knowledge (Local)]] checks, and these skills become class skills for the urban mien barbarian.


If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
:: In addition, an urban mien barbarian may make selections from the urban mien rage powers, and urban mien instincts lists.


===Damage Reduction (Ex)===
===Damage Reduction (Ex)===
At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt physical damage. At 10th level, and every three barbarian levels thereafter (13th, 16th, 19th, 22nd, 25th, 28th, 31st and 34th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
At 2nd level, a barbarian gains damage reduction 1/-. Subtract 1 from the damage the barbarian takes each time she is dealt physical damage from any source. This DR improves as the barbarian gains additional levels. See [[#Table:_Barbarian|Table: Barbarian]] and [[#Table:_Epic_Barbarian|Table: Epic Barbarian]] for details.
 
===Savage Instinct (Ex)===
Beginning at 3rd level, the barbarian may choose one savage instinct from either the general listing, or the listing associated with his chosen Mien.  Savage Instincts are abilities which are always on, or on any time the barbarian is raging, providing them a bonus or benefit without the need to expend Fury.  See the specific Savage Instinct listing for details.
 
The barbarian gains additional Savage Instincts at levels 5, 7, 13, 15, and 19, as well as level 23, 27, 31 and 35.
 
* [[Savage Instincts]]


===Greater Rage (Ex)===
===Greater Rage (Ex)===
At 11th level, when a barbarian enters rage, the rage bonus to her hit points increases to +3 per Class Level of barbarian, and the rage bonus on her Will saves increases to +3.
At 9th level, when a barbarian enters rage, the rage bonus to her hit points increases to +3 per Class Level of barbarian, and the rage bonus on her Will saves increases to +3.


===Indomitable Will (Ex)===
===Blood Dancer (Ex)===
While in rage, a barbarian of 14th level or higher gains an untyped bonus on Will saves to resist enchantment spells equal to her Charisma modifier (minimum 0). This bonus stacks with all other modifiers, including the rage bonus on Will saves she also receives during her rage.
At 11th level, the barbarian's Dexterity is permanently increased by +2. This increase stacks with any other adjustments or bonuses to Dexterity, and is available to the barbarian at all times, whether he is raging or not.


===Tireless Rage (Ex)===
===Intensification (Ex)===
Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
At 12th level, the barbarian gains the ability to intensify his rage powers. This is done by casting off a rage power the barbarian has previously gained, and using that cast-off rage power to intensify a different rage power he has.  An intensified rage power gains a permanent improvement to its effects.  Some rage powers can be intensified more than once, by attaching more than one cast-off rage power to it. 
 
Each rage power lists the effects provided when it is intensified by a cast-off rage power.  Note that the cast-off rage power's effects and intensification effects are irrelevant.  Only the intensification effects of the rage power being intensified are gained, when a cast-off rage power is attached to it.
 
Once a rage power has been cast-off, it can no longer be used, except to qualify for prerequisites.  If a rage power requires that one of its prerequisite rage powers be activated in order to use the new rage power, the prerequisite rage power cannot be cast-off (since you won't be able to activate it if it is cast-off).
 
Intensification is mandatory, since a barbarian cannot have more than 8 rage powers available to him at a time.  This means that, upon reaching 12th level, and gaining his ninth rage power, (and every two levels thereafter) the barbarian must choose one rage power to cast-off, and one power to intensify with the cast-off rage power.  By level 35, the barbarian will have 8 rage powers, and a total of 12 intensifications distributed among them.
 
Intensification is considered a permanent class ability, and cannot be changed without retraining, either using the free retraining gained each time the barbarian gains a level, or via the retraining rules for [[Character_Retraining#Reselect_a_Class_Ability|re-selecting a class ability]].  A single retraining allows the barbarian to move one intensification from one rage power to another, or to recover one cast-off rage power that had been used to intensify another rage power.  If the latter option is chosen, and this brings the barbarian above 8 rage powers, he must choose a different rage power to cast-off, and use it to intensify one of his remaining rage powers.


===Mighty Rage (Ex)===
===Mighty Rage (Ex)===
At 20th level, when a barbarian enters rage, the rage bonus to her hit points increases to +4 per Class Level of Barbarian, and the rage bonus on her Will saves increases to +4.
At 17th level, when a barbarian enters rage, the rage bonus to her hit points increases to +4 per Class Level of Barbarian, and the rage bonus on her Will saves increases to +4.
 
===Strongarm (Ex)===
At 20th level, the barbarian's Strength is permanently increased by +2.  This increase stacks with any other adjustments or bonuses to Strength, and is available to the barbarian at all times, whether he is raging or not.


==Ex-Barbarians==
==Ex-Barbarians==
A barbarian who becomes lawful loses the ability to rage, loses her ironthewed and bloodthirst abilities, such that to-hits and damage are now calculated normally, and cannot gain more levels as a barbarian. She retains all other benefits of the class.  A barbarian who takes levels with another class (multi-class) loses the ironthewed ability and calculates their to-hits and damage from Strength normally, but she may still use rage.
A barbarian who becomes lawful loses the ability to Rage or generate Fury, loses his Ironthewed and Bloodthirst abilities, such that to-hits and damage are now calculated normally, and cannot gain more levels as a barbarian. He retains all other benefits of the class.   
 
A barbarian who takes levels with another class (multi-class) loses the Ironthewed ability and calculates his to-hits and damage from Strength normally, but he may still use Rage and rage powers. He still gains fury while raging, but he is capped to a maximum number of fury points equal to the number of barbarian class levels he has.


== Epic Barbarian ==
== Epic Barbarian ==
Line 160: Line 227:
{| style="text-align:center" class="ep-default" width="95%"
{| style="text-align:center" class="ep-default" width="95%"
|- style="Background:Maroon; Color:BlanchedAlmond"
|- style="Background:Maroon; Color:BlanchedAlmond"
! Level || width="125" | BAB || Fort || Ref || Will || width="125" | Trap Sense || Special
! Level || width="125" | BAB || Fort || Ref || Will || width="125" | Damage Resistance || Class Features
|-
|-
| 21st  
| 21st  
| +21/+16/+11/+6 || 13 || 7 || 7 || +7 || Align="Left" | [[#Howling Charge_.28Ex.29|Howling Charge]]
| +21/+16/+11/+6 || 13 || 7 || 7 || +11 || Align="Left" | [[#Masque_of_Rage_.28Ex.29|Masque of Rage]]
|-  
|-  
| 22nd  
| 22nd  
| +21/+16/+11/+6 || 13 || 7 || 7 || +7 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 6/-
| +21/+16/+11/+6 || 13 || 7 || 7 || +11 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 23rd  
| 23rd  
| +22/+17/+12/+7 || 14 || 8 || 8 || +7 || Align="Left" | [[#Bloodthirsty Charge_.28Ex.29|Bloodthirsty Charge]]
| +22/+17/+12/+7 || 14 || 8 || 8 || +12 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 24th  
| 24th  
| +22/+17/+12/+7 || 14 || 8 || 8 || +8 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +22/+17/+12/+7 || 14 || 8 || 8 || +13 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 25th  
| 25th  
| +23/+18/+13/+8 || 15 || 9 || 9 || +8 || Align="Left" | [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 7/-
| +23/+18/+13/+8 || 15 || 9 || 9 || +13 || Align="Left" | [[#Mightier_Rage_.28Ex.29|Mightier Rage]]
|-  
|-  
| 26th  
| 26th  
| +23/+18/+13/+8 || 15 || 9 || 9 || +8 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +23/+18/+13/+8 || 15 || 9 || 9 || +14 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 27th  
| 27th  
| +24/+19/+14/+9 || 16 || 10 || 10 || +9 || Align="Left" | [[#Mightier_Rage_.28Ex.29|Mightier Rage]]
| +24/+19/+14/+9 || 16 || 10 || 10 || +15 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 28th  
| 28th  
| +24/+19/+14/+9 || 16 || 10 || 10 || +9 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 8/-
| +24/+19/+14/+9 || 16 || 10 || 10 || +15 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 29th  
| 29th  
| +25/+20/+15/+10 || 17 || 11 || 11 || +9 || Align="Left" | [[#Scattering Charge_.28Ex.29|Scattering Charge]]
| +25/+20/+15/+10 || 17 || 11 || 11 || +16 || Align="Left" | [[#Rawhide_Bones_.28Ex.29|Rawhide Bones]]
|-  
|-  
| 30th  
| 30th  
| +25/+20/+15/+10 || 17 || 11 || 11 || +10 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +25/+20/+15/+10 || 17 || 11 || 11 || +17 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 31st  
| 31st  
| +26/+21/+16/+11 || 18 || 12 || 12 || +10 || Align="Left" | [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 9/-
| +26/+21/+16/+11 || 18 || 12 || 12 || +17 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 32nd  
| 32nd  
| +26/+21/+16/+11 || 18 || 12 || 12 || +10 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]]
| +26/+21/+16/+11 || 18 || 12 || 12 || +18 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 33rd  
| 33rd  
| +27/+22/+17/+12 || 19 || 13 || 13 || +11 || Align="Left" | [[#Mightiest_Rage_.28Ex.29|Mightiest Rage]]
| +27/+22/+17/+12 || 19 || 13 || 13 || +19 || Align="Left" | [[#Mightiest_Rage_.28Ex.29|Mightiest Rage]]
|-  
|-  
| 34th  
| 34th  
| +27/+22/+17/+12 || 19 || 13 || 13 || +11 || Align="Left" | [[#Rage_Powers_.28Ex.29|Rage Power]], [[#Damage_Reduction_.28Ex.29|Damage Reduction]] 10/-
| +27/+22/+17/+12 || 19 || 13 || 13 || +19 || Align="Left" | [[#Epic_Rage_Power_.28Ex.29|Rage Power (Epic)]], [[#Intensification_.28Ex.29|Intensification]]
|-
|-
| 35th  
| 35th  
| +28/+23/+18/+13 || 20 || 14 || 14 || +11 || Align="Left" | [[#Explosive Charge_.28Ex.29|Explosive Charge]]
| +28/+23/+18/+13 || 20 || 14 || 14 || +20 || Align="Left" | [[#Savage_Instinct_.28Ex.29|Savage Instinct]]
|-  
|-  
| 36th  
| 36th  
Line 212: Line 279:


== Epic Class Features ==
== Epic Class Features ==
===Howling Charge (Ex)===
At 21st level, when the barbarian charges an enemy and successfully hits them with the charge attack, she deals her CON modifier as Sonic damage to her charge target and all enemies adjacent to her charge target.  Affected enemies may make a Fortitude save vs. a DC of 10 + half the Barbarian's level + CON modifier for half damage.  The charge target does not get a save against this damage.


===Bloodthirsty Charge (Ex)===
===Damage Reduction (Ex)===
At 23rd level, if the barbarian is wearing no armor, she may initiate Bloodthirst by charging an enemy (hit or miss), instead of requiring that an enemy attack her first.
An epic level barbarian's DR continues to improve, as detailed in the [[#Table: Epic Barbarian|Table: Epic Barbarian]], up to level 35. Beyond level 35, the barbarian's DR no longer improves due to class levels (though it can still be increased via feats).
 
===Masque of Rage (Ex)===
At 21st level, the barbarian may choose to permanently increase either his Wisdom or Charisma by +2.  This increase stacks with any other adjustments or bonuses to the chosen ability score, and is available to the barbarian at all times, whether he is raging or not.
 
===Epic Rage Power (Ex)===
The epic barbarian continues to gain rage powers at even levels.  The barbarian must meet any requirements specified by the rage power at the time it is selected.


===Mightier Rage (Ex)===  
===Mightier Rage (Ex)===  
Beginning at 27th level, when you rage, your rage bonus to your hit points increases to +5 per Class Level of Barbarian and your rage bonus to Will saves increases to +6.
Beginning at 25th level, when you rage, your rage bonus to your hit points increases to +5 per Class Level of Barbarian and your rage bonus to Will saves increases to +6.


===Scattering Charge (Ex)===
===Rawhide Bones (Ex)===
At 29th level, when the barbarian charges an enemy and successfully hits them with the charge attack, she deals her CON modifier as Sonic damage to her charge target and all enemies within ten feet of her charge target's space. Furthermore, the barbarian may inflict forced movement on any enemies which fail the saving throw versus the sonic damage (Fortitude save vs. a DC of 10 + half the Barbarian's level + CON modifier for half damage) equal to 1 square per 5 points of damage they take from the sonic damage (drop fractions). Note that the charge target itself does not get a save against the sonic damage, so the barbarian may always inflict forced movement on it, if desired.  This forced movement is a Push, meaning each square of movement must always move the affected creature(s) further away from the barbarian.
At 29th level, the barbarian's Constitution is permanently increased by +2. This increase stacks with any other adjustments or bonuses to Constitution, and is available to the barbarian at all times, whether he is raging or not.


===Mightiest Rage (Ex)===
===Mightiest Rage (Ex)===
Beginning at 33rd level, when you rage, your rage bonus to your hit points increases to +6 per Class Level of Barbarian and your rage bonus to Will saves increases to +8.
Beginning at 33rd level, when you rage, your rage bonus to your hit points increases to +6 per Class Level of Barbarian and your rage bonus to Will saves increases to +8.
===Explosive Charge (Ex)===
At 35th level, the area of effect of the Barbarian's Howling Charge increases to all enemies within 20 feet of her charge target's space, and she now deals triple her CON modifier in sonic damage to her charge target and all enemies within 20 feet. Her victims may make a Fortitude save vs. a DC of 10 + half the Barbarian's level + CON modifier for half damage against this sonic damage. Furthermore, if an enemy falls prone to avoid the forced movement of Scattering Charge, it is still knocked back 1 square per 20 points of sonic damage taken (drop fractions).

Revision as of 16:59, 17 September 2016

Epic Path \ Character Creation \ Barbarian

DIE! DIE! DIE! RARH!!!

Barbarian

There are people in the world for whom rules mean little, people who are driven, if not ruled, by their passions. Their emotions are bigger, more intense, than most people. Their joy is more complete, their sorrow deeper, their happiness incandescent, and their anger....

Oh, their anger.

These people, who power their way through a life that's just a little more...intense...than others, are barbarians. The classic barbarian is the glowering, steel-eyed savage, but there are so many more ways for these people who fill their lives so completely to appear. The disgraced nobles son who cares not a fig for his family's disappointment, the mighty warrior who can drive his emotions and spirit into the earth and air and the very fabric of reality, and the dour, wary-eyed slayer of monsters and haunts and spirits, these are all barbarians, people for whom life is much more real and intense than other people.

Alignment: Any non-lawful

Hit Die: d12

Starting Wealth: 3d6 x 10 gp (average: 105 gp)

Class Skills: The barbarian's class skills are Acrobatics (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Nature) (Int), Might (Str), Movement (Dex), Naturalism (Special), Ride (Dex), Perception (Wis), Profession (Wis), and Survival (Wis).

Skill Ranks Per Level: 6 + Int modifier.

Important Ability Scores: CON, STR (used by class abilities). WIS or CHA (depending on Barbaric Mien chosen). DEX is useful for armor class and reflex saves. INT (for skill points). WIS (for Will saves, though Barbarians get a bonus to Will saves while raging).

Table: Barbarian

Level BAB Fort Ref Will Damage Resistance Special
1st +1 +2 +0 +0 - Ironthewed, Fury, Rage, Barbaric Mien
2nd +2 +3 +0 +0 +1 Rage Power (Courageous)
3rd +3 +3 +1 +1 +1 Savage Instinct
4th +4 +4 +1 +1 +2 Rage Power (Courageous)
5th +5 +4 +1 +1 +2 Savage Instinct
6th +6/+1 +5 +2 +2 +3 Rage Power (Courageous)
7th +7/+2 +5 +2 +2 +3 Savage Instinct
8th +8/+3 +6 +2 +2 +4 Rage Power (Courageous)
9th +9/+4 +6 +3 +3 +4 Greater Rage
10th +10/+5 +7 +3 +3 +5 Rage Power (Courageous)
11th +11/+6/+1 +7 +3 +3 +5 Blood Dancer
12th +12/+7/+2 +8 +4 +4 +6 Rage Power (Heroic), Intensification
13th +13/+8/+3 +8 +4 +4 +6 Savage Instinct
14th +14/+9/+4 +9 +4 +4 +7 Rage Power (Heroic), Intensification
15th +15/+10/+5 +9 +5 +5 +7 Savage Instinct
16th +16/+11/+6/+1 +10 +5 +5 +8 Rage Power (Heroic), Intensification
17th +17/+12/+7/+2 +10 +5 +5 +8 Mighty Rage
18th +18/+13/+8/+3 +11 +6 +6 +9 Rage Power (Heroic), Intensification
19th +19/+14/+9/+4 +11 +6 +6 +9 Savage Instinct
20th +20/+15/+10/+5 +12 +6 +6 +10 Strongarm, Rage Power (Heroic), Intensification

Class Features

Weapon and Armor Proficiency

A barbarian is proficient with all simple and martial weapons, and light shields.

A barbarian who is wearing armor of any kind cannot enter a rage, gain fury points, or activate rage powers.

Ironthewed (Ex)

Beginning at 1st level, a barbarian uses her Constitution modifier instead of her Strength modifier when calculating to-hit and damage numbers, as well as their CMB and CMD, when not using Rage. Wielding two-handed weapons adds 1.5 times her Con modifier instead of Str modifier. A barbarian's Con modifier is also used when calculating hit points and Fortitude saves, as normal. The barbarian's Strength modifier, when not raging, is only used for Strength-based skill modifiers, Strength checks and encumbrance calculations. Ironthewed is the ability that lets female barbarians be such slender little engines of destruction, as they are depicted on the covers of countless high-quality comic books. Note, however, that a high Strength score is still very valuable to a Barbarian when using their Rage class ability (See below).

Rage (Ex)

Beginning at 1st level, during combat (i.e., while an initiative order is in effect), a barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. A barbarian can enter rage during combat as a swift action, and maintain it each round as a free action. A barbarian can rage for as long as the battle lasts, or dismiss it at any time prior to that, if they prefer.

A barbarian's rage provides the following benefits:

  • Melee to-hit and damage rolls are calculated using both the barbarian's Constitution and Strength modifiers. (A barbarian wielding a two-handed weapon calculates their damage bonus as 1.5x the sum of their STR and CON modifiers.)
  • Encumbrance is calculated using the sum of the barbarian's STR and CON scores to determine carrying capacity. This allows raging barbarians to lift, carry and throw insanely huge objects.
  • Might skill bonus is calculated using both STR and CON modifiers.
  • CMB and CMD are calculated using both STR and CON modifiers.
  • +2 rage bonus to Will saves
  • +2 bonus hit points per class level of barbarian, which disappear when the rage ends. These bonus hit points will stack with temporary hit points. Any damage the barbarian takes is removed first from her temporary hit points (if any), then her bonus hit points from rage, then her normal hit points. When the rage ends, any bonus hit points from rage which remain are immediately lost. (They do not come 'off the bottom', however, and there is no danger that ending rage will cause a barbarian to fall unconscious or die, unless they are already unconscious or dead.)

While in rage, concentrating on details and exercising patience are nearly impossible, and as a result, most skills are beyond the capacity of the barbarian's enraged mind. As a result, a raging barbarian may only make skill checks against the following skills:

Once the rage ends, the barbarian can use any skill she wishes to use, of course.

A barbarian can end her rage as a free action and is Fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends.

Fury (Ex)

Each round a barbarian rages, she gains a number of points of fury equal to the current round number. That is, in the first round of combat (and also in any surprise round), the barbarian gains 1 fury point if she is raging. In the second round of combat, she gains 2 points of fury, 3 points in the third round, etc. Note that, even if the barbarian doesn't initiate rage until the second round of combat, she gains 2 points of fury, based on the round count of the encounter, not how many rounds she has been raging.

These initial fury points are granted the moment the barbarian initiates rage, or at the beginning of her turn if she is already raging.

In addition, a barbarian gains points of fury by being attacked by enemies and taking damage, as follows:

  • Any attack made by an enemy creature against the barbarian, or including the barbarian, grants the barbarian 1 point of fury, regardless of whether the attack hits or misses.
  • Any attack made by an enemy creature which damages the barbarian, after any resistances are applied (i.e. actually decreases any of the barbarian's hit points (temp, bonus or normal), grants the barbarian 1 point of fury.
  • Any attack made by an enemy creature which deals double the barbarian's total level, after any resistances are applied, grants the barbarian 1 point of fury.

Thus, a barbarian who is attacked by an enemy can gain up to 3 points of fury from a single attack, assuming it hits and deals enough damage.

(While technically an ally could attack you to help you generate fury, you are raging, and aren't really thinking about all those times they cooked dinner for you or treated your wounds. They would become high priority targets of your berserk retribution. This sort of party in-fighting is highly destructive to campaigns (and friendships), so we don't allow it.)

Fury is used to empower rage powers, which provide the barbarian benefits for a single round. Fury points which are spent to activate a rage power are used up, and new fury points must be accumulated before additional rage powers can be activated. There is no limit to the amount of fury you can accumulate during combat, but all unspent fury is immediately lost at the end of combat.

Rage Power (Ex)

While raging, a 1st level barbarian gains access to two starting general rage powers, as well as one starting rage power from his chosen barbaric mien (see below). He then gains one additional rage power at every even-numbered barbarian class level thereafter.

A barbarian may only select a rage power for which he meets all the requirements. Some rage powers require a minimum barbarian level, or require a particular Barbaric Mien. If a rage power lists a requirement like "Barbarian 4", this means you must have at least 4 levels of barbarian in order to activate it.

A barbarian may spend fury points to activate one or more of these rage powers during his turn in order to gain their benefit(s) until the start of his next turn. As long as he has sufficient points of fury available to him, he can activate as many different rage powers as he wishes from those powers available to him. Spending fury points to activate a rage power is generally a free action that must be taken during your turn, unless the rage power specifies otherwise.

Unless it states otherwise, each rage power may only be activated once per round, though most rage powers have options for spending additional fury to improve their utility when they are activated.

Effects from an activated rage power always expire at either the end of your current turn, or the start of your next turn. Refer to the rage power description for details.

Rage powers may only be used during combat, and while raging.

Barbaric Mien (Ex)

At 1st level, a barbarian chooses a barbaric mien, defining the source of his rage, or the origin of his volatile demeanor. A barbarian's selected mien provides several benefits to him while raging, as well as making additional rage powers available for selection which are exclusive to that mien.

Feral Mien

A barbarian with the feral mien is more in touch with his more basic, bestial instincts. While he does not take on any animalistic features, grow claws or sprout fur, he is generally less civilized than other barbarians (which is saying quite a lot), and cares little for the trappings of society. When enraged, he is merciless, violent, swift and efficient.
  • Tertiary Ability Score: Charisma. Many of a feral mien barbarian's rage powers make use of the barbarian's charisma modifier for effects.
  • Benefits: In addition to the list of skills a barbarian can use while raging, a feral mien barbarian can also make Stealth and Knowledge (Dungeoneering) checks, and these skills become class skills for the feral mien barbarian.
In addition, a feral mien barbarian may make selections from the feral mien rage powers, and feral mien instincts lists.

Primal Mien

A barbarian with the primal mien is aligned to the elemental forces of the world, and can make use of those forces to destroy his enemies. This attunement is not tied to the living creatures of the world, but its fundamental energies. Many of a primal mien barbarian's rage powers deal elemental damage, provide elemental resistances, or even allow the barbarian to tap into magical forces.
  • Tertiary Ability Score: Wisdom. Many of a primal mien barbarian's rage powers make use of the barbarian's wisdom modifier for effects.
  • Benefits: In addition to the list of skills a barbarian can use while raging, a primal mien barbarian can also make Use Magic Device and Knowledge (Arcana) checks, and these skills become class skills for the primal mien barbarian.
In addition, a primal mien barbarian may make selections from the primal mien rage powers, and primal mien instincts lists.

Superstitious Mien

A barbarian with the superstitious mien has a rich understanding of the underlying mysteries of the world. This can seem like a somewhat crazy, folksy mysticism and paranoia of the many jinxes and hoodous that are constantly trying to exploit unwary souls, but don't underestimate these barbarians. Their alertness to the spiritual world, and constant vigilance against the evils of magic and death make them cagey and dangerous opponents, especially against spellcasters and undead creatures.
  • Tertiary Ability Score: Wisdom. Many of a superstitious mien barbarian's rage powers make use of the barbarian's wisdom modifier for effects.
  • Benefits: In addition to the list of skills a barbarian can use while raging, a superstitious mien barbarian can also make Sense Motive and Knowledge (Religion) checks, and these skills become class skills for the superstitious mien barbarian.
In addition, a superstitious mien barbarian may make selections from the superstitious mien rage powers, and superstitious mien instincts lists.

Urban Mien

A barbarian with the urban mien might appear to be quite civilized and polite, right up until his rage boils over and he coldly slaughters everyone who has dared to offend him. Such barbarians are comfortable in the trappings of society, often even respected and well-liked individuals, but their tempers are terrifying things that can only be whispered about quietly in private spaces, lest it surface and rain terrible woe upon any caught mentioning it.
  • Tertiary Ability Score: Charisma. Many of an urban mien barbarian's rage powers make use of the barbarian's charisma modifier for effects.
  • Benefits: In addition to the list of skills a barbarian can use while raging, an urban mien barbarian can also make Bluff and Knowledge (Local) checks, and these skills become class skills for the urban mien barbarian.
In addition, an urban mien barbarian may make selections from the urban mien rage powers, and urban mien instincts lists.

Damage Reduction (Ex)

At 2nd level, a barbarian gains damage reduction 1/-. Subtract 1 from the damage the barbarian takes each time she is dealt physical damage from any source. This DR improves as the barbarian gains additional levels. See Table: Barbarian and Table: Epic Barbarian for details.

Savage Instinct (Ex)

Beginning at 3rd level, the barbarian may choose one savage instinct from either the general listing, or the listing associated with his chosen Mien. Savage Instincts are abilities which are always on, or on any time the barbarian is raging, providing them a bonus or benefit without the need to expend Fury. See the specific Savage Instinct listing for details.

The barbarian gains additional Savage Instincts at levels 5, 7, 13, 15, and 19, as well as level 23, 27, 31 and 35.

Greater Rage (Ex)

At 9th level, when a barbarian enters rage, the rage bonus to her hit points increases to +3 per Class Level of barbarian, and the rage bonus on her Will saves increases to +3.

Blood Dancer (Ex)

At 11th level, the barbarian's Dexterity is permanently increased by +2. This increase stacks with any other adjustments or bonuses to Dexterity, and is available to the barbarian at all times, whether he is raging or not.

Intensification (Ex)

At 12th level, the barbarian gains the ability to intensify his rage powers. This is done by casting off a rage power the barbarian has previously gained, and using that cast-off rage power to intensify a different rage power he has. An intensified rage power gains a permanent improvement to its effects. Some rage powers can be intensified more than once, by attaching more than one cast-off rage power to it.

Each rage power lists the effects provided when it is intensified by a cast-off rage power. Note that the cast-off rage power's effects and intensification effects are irrelevant. Only the intensification effects of the rage power being intensified are gained, when a cast-off rage power is attached to it.

Once a rage power has been cast-off, it can no longer be used, except to qualify for prerequisites. If a rage power requires that one of its prerequisite rage powers be activated in order to use the new rage power, the prerequisite rage power cannot be cast-off (since you won't be able to activate it if it is cast-off).

Intensification is mandatory, since a barbarian cannot have more than 8 rage powers available to him at a time. This means that, upon reaching 12th level, and gaining his ninth rage power, (and every two levels thereafter) the barbarian must choose one rage power to cast-off, and one power to intensify with the cast-off rage power. By level 35, the barbarian will have 8 rage powers, and a total of 12 intensifications distributed among them.

Intensification is considered a permanent class ability, and cannot be changed without retraining, either using the free retraining gained each time the barbarian gains a level, or via the retraining rules for re-selecting a class ability. A single retraining allows the barbarian to move one intensification from one rage power to another, or to recover one cast-off rage power that had been used to intensify another rage power. If the latter option is chosen, and this brings the barbarian above 8 rage powers, he must choose a different rage power to cast-off, and use it to intensify one of his remaining rage powers.

Mighty Rage (Ex)

At 17th level, when a barbarian enters rage, the rage bonus to her hit points increases to +4 per Class Level of Barbarian, and the rage bonus on her Will saves increases to +4.

Strongarm (Ex)

At 20th level, the barbarian's Strength is permanently increased by +2. This increase stacks with any other adjustments or bonuses to Strength, and is available to the barbarian at all times, whether he is raging or not.

Ex-Barbarians

A barbarian who becomes lawful loses the ability to Rage or generate Fury, loses his Ironthewed and Bloodthirst abilities, such that to-hits and damage are now calculated normally, and cannot gain more levels as a barbarian. He retains all other benefits of the class.

A barbarian who takes levels with another class (multi-class) loses the Ironthewed ability and calculates his to-hits and damage from Strength normally, but he may still use Rage and rage powers. He still gains fury while raging, but he is capped to a maximum number of fury points equal to the number of barbarian class levels he has.

Epic Barbarian

Table: Epic Barbarian

Level BAB Fort Ref Will Damage Resistance Class Features
21st +21/+16/+11/+6 13 7 7 +11 Masque of Rage
22nd +21/+16/+11/+6 13 7 7 +11 Rage Power (Epic), Intensification
23rd +22/+17/+12/+7 14 8 8 +12 Savage Instinct
24th +22/+17/+12/+7 14 8 8 +13 Rage Power (Epic), Intensification
25th +23/+18/+13/+8 15 9 9 +13 Mightier Rage
26th +23/+18/+13/+8 15 9 9 +14 Rage Power (Epic), Intensification
27th +24/+19/+14/+9 16 10 10 +15 Savage Instinct
28th +24/+19/+14/+9 16 10 10 +15 Rage Power (Epic), Intensification
29th +25/+20/+15/+10 17 11 11 +16 Rawhide Bones
30th +25/+20/+15/+10 17 11 11 +17 Rage Power (Epic), Intensification
31st +26/+21/+16/+11 18 12 12 +17 Savage Instinct
32nd +26/+21/+16/+11 18 12 12 +18 Rage Power (Epic), Intensification
33rd +27/+22/+17/+12 19 13 13 +19 Mightiest Rage
34th +27/+22/+17/+12 19 13 13 +19 Rage Power (Epic), Intensification
35th +28/+23/+18/+13 20 14 14 +20 Savage Instinct
36th Apotheosis!

Epic Class Features

Damage Reduction (Ex)

An epic level barbarian's DR continues to improve, as detailed in the Table: Epic Barbarian, up to level 35. Beyond level 35, the barbarian's DR no longer improves due to class levels (though it can still be increased via feats).

Masque of Rage (Ex)

At 21st level, the barbarian may choose to permanently increase either his Wisdom or Charisma by +2. This increase stacks with any other adjustments or bonuses to the chosen ability score, and is available to the barbarian at all times, whether he is raging or not.

Epic Rage Power (Ex)

The epic barbarian continues to gain rage powers at even levels. The barbarian must meet any requirements specified by the rage power at the time it is selected.

Mightier Rage (Ex)

Beginning at 25th level, when you rage, your rage bonus to your hit points increases to +5 per Class Level of Barbarian and your rage bonus to Will saves increases to +6.

Rawhide Bones (Ex)

At 29th level, the barbarian's Constitution is permanently increased by +2. This increase stacks with any other adjustments or bonuses to Constitution, and is available to the barbarian at all times, whether he is raging or not.

Mightiest Rage (Ex)

Beginning at 33rd level, when you rage, your rage bonus to your hit points increases to +6 per Class Level of Barbarian and your rage bonus to Will saves increases to +8.