Barkskin (Ranger Poultice): Difference between revisions

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| Description = ''Barkskin'' toughens and roughens a creature's skin, giving them the appearance of craggy, runneled bark instead of skin. The effect gives a -5 penalty to Skill Rolls to interact with others, such as Stealth, Bluff, and Diplomacy rolls, but it also grants a +2 [[Divine Bonus]] to the creature's existing [[AC]].
| Description = ''Barkskin'' toughens and roughens a creature's skin, giving them the appearance of craggy, runneled bark instead of skin. The effect gives a -5 penalty to Skill Rolls to interact with others, such as Stealth, Bluff, and Diplomacy rolls, but it also grants a +2 [[Arcane Bonus]] to the creature's existing [[AC]].




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grants +2 Divine Bonus to AC, at the cost of social skills.
| ShortDesc|Grants +2 Arcane Bonus to AC, at the cost of social skills.
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Revision as of 15:40, 16 April 2019

Level: Ranger 2
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A large chunk of rough bark, carved with a rune, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, living creature touched
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Fortitude negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

Barkskin toughens and roughens a creature's skin, giving them the appearance of craggy, runneled bark instead of skin. The effect gives a -5 penalty to Skill Rolls to interact with others, such as Stealth, Bluff, and Diplomacy rolls, but it also grants a +2 Arcane Bonus to the creature's existing AC.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.