Battle Madness (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.
| Benefit = Once per round as a [[free action]], you can activate Battle Madness to become immune to the following fear effects ([[Anxious]], [[Startled]], [[Panicked]], [[Nervous]], [[Trembling]], [[Cowering]], [[Shaken]], [[Cringing]], and [[Frightened]]), and gain a +1 rage bonus to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a [[standard action]] or with a [[full attack action]]), or you gain no benefits from Battle Madness.  It does not matter if this attack hits or misses, however.


| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog1 = You are also immune to the following status conditions while Battle Madness is active: [[Humbled]], [[Slandered]], and [[Disgraced]], even if these conditions are applied in such a way that they are not fear-based.


| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects.  This bonus persists until the start of your next turn.
| Prog2 = You are also immune to the following status conditions while Battle Madness is active: [[Influenced]], [[Charmed]], and [[Dominated]].


| Prog3 = You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.
| Prog3 = You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Become immune to fear and charms and get a bonus to all saves
| ShortDesc|Become immune to fear and get a bonus to all saves
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Latest revision as of 16:07, 12 April 2020


Battle Madness (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you can activate Battle Madness to become immune to the following fear effects (Anxious, Startled, Panicked, Nervous, Trembling, Cowering, Shaken, Cringing, and Frightened), and gain a +1 rage bonus to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard action or with a full attack action), or you gain no benefits from Battle Madness. It does not matter if this attack hits or misses, however.

Progression:

  • 11th Level: You are also immune to the following status conditions while Battle Madness is active: Humbled, Slandered, and Disgraced, even if these conditions are applied in such a way that they are not fear-based.
  • 21st Level: You are also immune to the following status conditions while Battle Madness is active: Influenced, Charmed, and Dominated.
  • 31st Level: You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.