Befuddling Strike (Talent): Difference between revisions
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[[Category: | [[Category:Courageous Tier (1-5)]] | ||
{{Template:Talent | |||
| Flavor = Your attacks are designed to confuse the senses of your enemy, masking your movements as you circle your prey. | |||
= | | Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | ||
| Type|Ex | |||
}}</onlyinclude> | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|Rogue 1 | |||
}}</onlyinclude> | |||
' | | Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}} | ||
| Benefit|When the rogue deals sneak attack damage against an opponent, that opponent takes a -1 penalty on attack rolls against the rogue until the beginning of the rogue's next turn. This penalty improves by an additional -1 per two experience tiers of the Rogue class the rogue possesses after the first. Thus, it improves to a -2 penalty if the rogue has at least 3 tiers of the Rogue class (at Rogue level 11), -3 at five tiers (at Rogue level 21), and -4 if the rogue has all seven tiers of the Rogue class (at Rogue level 31). Creatures with roles, such as [[Threat]]s and [[Heavy|Heavies]], do not treat this talent as a condition, therefore suffering its effects like any other creature. | |||
}}</onlyinclude> | |||
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}} | |||
| SneakAtk|* | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Opponents damaged by your sneak attack miss you more often | |||
}}</onlyinclude> | |||
}} |
Latest revision as of 14:20, 24 April 2020
Your attacks are designed to confuse the senses of your enemy, masking your movements as you circle your prey.
Ability Type: Ex
Prerequisites: Rogue 1
Benefit: When the rogue deals sneak attack damage against an opponent, that opponent takes a -1 penalty on attack rolls against the rogue until the beginning of the rogue's next turn. This penalty improves by an additional -1 per two experience tiers of the Rogue class the rogue possesses after the first. Thus, it improves to a -2 penalty if the rogue has at least 3 tiers of the Rogue class (at Rogue level 11), -3 at five tiers (at Rogue level 21), and -4 if the rogue has all seven tiers of the Rogue class (at Rogue level 31). Creatures with roles, such as Threats and Heavies, do not treat this talent as a condition, therefore suffering its effects like any other creature.