Bestial Leaper (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round, you can activate Bestial Leaper to make an [[Acrobatics]] check to perform either a high jump or a long jump as a [[swift action]].  Because it is a swift action, it does not provoke attacks of opportunity, and furthermore, it does not otherwise count as movement.  As a result, it does not affect the amount of any other movement you may make during your turn, nor does it prevent you from using a 5-foot step.
| Fury|2
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| Benefit = Once per round as a free action, you can spend 2 points of fury to activate Bestial Leaper.  Until the start of your next turn, you can make an [[Acrobatics]] check to jump as though you have a running start, and gain a rage bonus to Acrobatics checks to jump equal to your Barbarian level.
| Prog1 = The acrobatics check to jump caused by activating Bestial Leaper is made as though you have a running start.


| Addtl-Fury = For each additional point of fury you spend, you can add an additional +2 bonus to [[Acrobatics]] checks made to jump until the start of your next turn.
| Prog2 = Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active.  


| Prog1 = Add 5 feet to any high jump distance or add 10 feet to any long jump distance you attempt while Bestial Leaper is active. 
| Prog3 = Add 30 feet to any high jump distance or add 60 feet to any long jump distance you attempt while Bestial Leaper is active.
 
| Prog2 = Add 10 feet to any high jump distance or add 210 feet to any long jump distance you attempt while Bestial Leaper is active.
 
| Prog3 = Add 15 feet to any high jump distance or add 30 feet to any long jump distance you attempt while Bestial Leaper is active.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 21:08, 6 May 2023


Bestial Leaper (Ex)

Requires: Barbarian 1
Benefit: Once per round, you can activate Bestial Leaper to make an Acrobatics check to perform either a high jump or a long jump as a swift action. Because it is a swift action, it does not provoke attacks of opportunity, and furthermore, it does not otherwise count as movement. As a result, it does not affect the amount of any other movement you may make during your turn, nor does it prevent you from using a 5-foot step.

Progression:

  • 11th Level: The acrobatics check to jump caused by activating Bestial Leaper is made as though you have a running start.
  • 21st Level: Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active.
  • 31st Level: Add 30 feet to any high jump distance or add 60 feet to any long jump distance you attempt while Bestial Leaper is active.