Bestial Leaper (Rage Power): Difference between revisions
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| Benefit = Once per round, you can activate Bestial Leaper to make an [[Acrobatics]] check to perform either a high jump or a long jump as a [[swift action]]. Because it is a swift action, it does not provoke attacks of opportunity, and furthermore, it does not otherwise count as movement. As a result, it does not affect the amount of any other movement you may make during your turn, nor does it prevent you from using a 5-foot step. | |||
| Benefit = Once per round | |||
| Prog1 = | | Prog1 = The acrobatics check to jump caused by activating Bestial Leaper is made as though you have a running start. | ||
| Prog2 = Add 10 feet to any high jump distance or add | | Prog2 = Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active. | ||
| Prog3 = Add | | Prog3 = Add 30 feet to any high jump distance or add 60 feet to any long jump distance you attempt while Bestial Leaper is active. | ||
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Latest revision as of 21:08, 6 May 2023
Bestial Leaper (Ex)
- Requires: Barbarian 1
- Benefit: Once per round, you can activate Bestial Leaper to make an Acrobatics check to perform either a high jump or a long jump as a swift action. Because it is a swift action, it does not provoke attacks of opportunity, and furthermore, it does not otherwise count as movement. As a result, it does not affect the amount of any other movement you may make during your turn, nor does it prevent you from using a 5-foot step.
Progression:
- 11th Level: The acrobatics check to jump caused by activating Bestial Leaper is made as though you have a running start.
- 21st Level: Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active.
- 31st Level: Add 30 feet to any high jump distance or add 60 feet to any long jump distance you attempt while Bestial Leaper is active.