Bestial Leaper (Rage Power): Difference between revisions

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| Prog2 = Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active.  
| Prog2 = Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active.  


| Prog3 = Add 20 feet to any high jump distance or add 40 feet to any long jump distance you attempt while Bestial Leaper is active.
| Prog3 = Add 30 feet to any high jump distance or add 60 feet to any long jump distance you attempt while Bestial Leaper is active.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 21:08, 6 May 2023


Bestial Leaper (Ex)

Requires: Barbarian 1
Benefit: Once per round, you can activate Bestial Leaper to make an Acrobatics check to perform either a high jump or a long jump as a swift action. Because it is a swift action, it does not provoke attacks of opportunity, and furthermore, it does not otherwise count as movement. As a result, it does not affect the amount of any other movement you may make during your turn, nor does it prevent you from using a 5-foot step.

Progression:

  • 11th Level: The acrobatics check to jump caused by activating Bestial Leaper is made as though you have a running start.
  • 21st Level: Add 10 feet to any high jump distance or add 20 feet to any long jump distance you attempt while Bestial Leaper is active.
  • 31st Level: Add 30 feet to any high jump distance or add 60 feet to any long jump distance you attempt while Bestial Leaper is active.