Black Tentacles (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| Reviewed = (.*) " to "| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | Reviewed|$1 <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> }}</onlyinclude> ")
No edit summary
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
Line 22: Line 22:
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


Line 37: Line 33:


| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[conjuration]] (creation)
| School|[[Conjuration]]
}}</onlyinclude>
}}</onlyinclude>
::'''''Bloodline:''''' [[aberrant Bloodline|aberrant]] 4


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M (octopus or squid tentacle)
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (An octopus or squid tentacle, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./lvl)
| Range|Medium
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|20-ft.-radius spread
| Target|Two or more squares, no two of which can be more than 40 feet apart.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl (D)
| Duration|Combat
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|: none
| Save|None
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|None
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


Line 82: Line 88:


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|: no
| SR|No
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell causes a field of rubbery ''Black Tentacles'' to appear, burrowing up from the floor and reaching for any creature in the area.  
| Description = This spell causes a field of rubbery ''Black Tentacles'' to appear, burrowing up from the floor and reaching for some creatures in the area of effect.
 
: Within the area of effect, choose up to two squares, plus one additional square per nine full character levels of the caster (drop fractions: i.e. 3 squares at 9th, 4 squares at 18th, 5 squares at 27th, etc.). Make a single [[Caster Check]] against the [[Maneuver Defense]] of any creatures occupying one or more of the selected squares when the spell is cast.  If the caster check is less than a creature's Maneuver Defense, it suffers {{Circle|1}} points of {{dmg|bludgeoning}} damage.  If the caster check equals or exceeds the target's maneuver defense, it takes the spell's damage and also becomes [[Immobilized]] until they expend a move action to free themselves of the tentacles.
 
: Once cast, the tentacles remain until the end of combat.  For the rest of the encounter, all creatures, friend or foe, that enter a square (willingly or unwillingly) affected by the black tentacles are automatically attacked, suffering {{Circle|1}} points of {{dmg|bludgeoning}} damage as above.  


: Every creature within the area of the spell is the target of a [[Maneuver Offense]] check made to [[grapple]] each round at the beginning of your turn, including the round that ''Black Tentacles'' is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke [[attacks of opportunity]]. When determining the tentacles' [[Maneuver Offense]] value, the tentacles use your caster ability score ([[INT]] for [[wizard]]s, [[CHA]] for [[sorcerer]]s) in place of [[STR]]. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.
: In addition, the caster of the spell may use a move action to immediately (as an interrupt) inflict 1 square of forced movement as a [[slide]] to any creature, friend or foe, who enters a square affected by black tentacles, plus an additional square per nine full caster levels of the caster (dropping fractions; i.e. 2 squares at 9th, 3 squares at 18th, 4 squares at 27th, etc.). Of course, the caster must have a Move action available (unspent from their previous Turn) if they choose to perform this off their normal turn. Casters may choose to downgrade a Standard action (if they did not use it in their previous turn) to a Move action for this interrupt, and may choose to expend an Action Point for a Move action for this interrupt.


: If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the [[Grappled]] condition. [[Grappled]] opponents cannot move without first breaking the [[grapple]]. All other movement is prohibited unless the creature breaks the [[grapple]] first. The ''Black Tentacles'' spell receives a +5 bonus on [[grapple]] checks made against opponents it is already grappling, but cannot move foes or cause foes to become [[Pinned]]. Each round that ''Black Tentacles'' succeeds on a [[grapple]] check, it deals an additional 1d6+4 points of damage. The [[Maneuver Defense]] of ''Black Tentacles'', for the purposes of escaping the [[grapple]], is equal to 10 + its [[Maneuver Offense]].
: Multiple squares affected by ''black tentacles'', even if cast by multiple casters, do not stack. Furthermore, any creature which has already taken damage from Black Tentacles this round is immune to all effects of the spell until the start of its next turn.


: The tentacles created by this spell cannot be damaged, but they can be [[dispel]]led as normal. The entire area of effect is considered [[difficult terrain]] while the tentacles last.
: The tentacles created by this spell cannot be damaged, but they can be [[dispel]]led as normal.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Tentacles grapple all creatures within a 20-ft. spread.
| ShortDesc|Tentacles damage, immobilize, and move around creatures.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Latest revision as of 13:32, 30 September 2019

Level: Sorcerer/Wizard 4
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (An octopus or squid tentacle, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: Two or more squares, no two of which can be more than 40 feet apart.
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

This spell causes a field of rubbery Black Tentacles to appear, burrowing up from the floor and reaching for some creatures in the area of effect.
Within the area of effect, choose up to two squares, plus one additional square per nine full character levels of the caster (drop fractions: i.e. 3 squares at 9th, 4 squares at 18th, 5 squares at 27th, etc.). Make a single Caster Check against the Maneuver Defense of any creatures occupying one or more of the selected squares when the spell is cast. If the caster check is less than a creature's Maneuver Defense, it suffers (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) points of bludgeoning (physical, common) damage. If the caster check equals or exceeds the target's maneuver defense, it takes the spell's damage and also becomes Immobilized until they expend a move action to free themselves of the tentacles.
Once cast, the tentacles remain until the end of combat. For the rest of the encounter, all creatures, friend or foe, that enter a square (willingly or unwillingly) affected by the black tentacles are automatically attacked, suffering (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) points of bludgeoning (physical, common) damage as above.
In addition, the caster of the spell may use a move action to immediately (as an interrupt) inflict 1 square of forced movement as a slide to any creature, friend or foe, who enters a square affected by black tentacles, plus an additional square per nine full caster levels of the caster (dropping fractions; i.e. 2 squares at 9th, 3 squares at 18th, 4 squares at 27th, etc.). Of course, the caster must have a Move action available (unspent from their previous Turn) if they choose to perform this off their normal turn. Casters may choose to downgrade a Standard action (if they did not use it in their previous turn) to a Move action for this interrupt, and may choose to expend an Action Point for a Move action for this interrupt.
Multiple squares affected by black tentacles, even if cast by multiple casters, do not stack. Furthermore, any creature which has already taken damage from Black Tentacles this round is immune to all effects of the spell until the start of its next turn.
The tentacles created by this spell cannot be damaged, but they can be dispelled as normal.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30