Blazespawn Dragonborn: Difference between revisions

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   }}</onlyinclude>
   }}</onlyinclude>


| Min-CR = 13
| Min-CR = 12
| Max-CR = 20
| Max-CR = 40


| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
Line 58: Line 58:


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description | Dragonborn Blazebrothers are the henchmen for the red dragons.  They may be used as standalone monsters, although the presence of a Dragon improves them greatly.
| Description | Dragonborn Blazespawn are the henchmen for the red dragons.  They may be used as standalone monsters, although the presence of a Dragon improves them greatly.


Where the Dragonborn come from is a mystery. Are they young dragons? Are they degenerate humanoids, corrupted by dragon magics to the draconian ideal? Are they a slave or servant race which lives in secret enclaves?
Where the Dragonborn come from is a mystery. Are they young dragons? Are they degenerate humanoids, corrupted by dragon magics to the draconian ideal? Are they a slave or servant race which lives in secret enclaves?
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| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype | Dragon
| Subtype | Dragon
   <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin -->
   <!-- If second monster type: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
Line 117: Line 117:
}}</onlyinclude>
}}</onlyinclude>


| NudgeInit = +3
| NudgeInit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 3 |1 = 3 |2 = 3 |3 = 4|4 = 4|5 = 5|6 = 5|7 = 7|8 = 8}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


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   <!-- These senses require ranges; if the monster has them, list the range in feet (just the number only),  
   <!-- These senses require ranges; if the monster has them, list the range in feet (just the number only),  
         or leave blank if the monster doesn't possess the sense in question.            -->
         or leave blank if the monster doesn't possess the sense in question.            -->
| Sense-Darkvision-Range = 60
| Sense-Darkvision-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30 |1 = 40 |2 = 60 |3 = 60|4 = 80|5 = 100|6 = 100|7 = 120|8 = 120}}
| Sense-Heartsight-Range =  
| Sense-Heartsight-Range =  
| Sense-Keen-Hearing-Range =  
| Sense-Keen-Hearing-Range =  
| Sense-Precise-Hearing-Range =  
| Sense-Precise-Hearing-Range =  
| Sense-Echolocation-Range =  
| Sense-Echolocation-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 20|5 = 20|6 = 30|7 = 40|8 = 50}}
| Sense-Scent-Range =  
| Sense-Scent-Range =  
| Sense-Keen-Scent-Range =  
| Sense-Keen-Scent-Range =  
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| NudgePerception =  
| NudgePerception = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1 |1 = 1 |2 = 2 |3 = 2|4 = 3|5 = 3|6 = 4|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


| NudgeAC =  
| NudgeAC = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Maneuver-Defense =  
| Nudge-Maneuver-Defense = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


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         * Dragons have 3 strong saves                              -->
         * Dragons have 3 strong saves                              -->


| NudgeFort =  
| NudgeFort = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
| NudgeRefl =  
| NudgeRefl = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
| NudgeWill =  
| NudgeWill = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses = ER 30/{{dmg|sonic}}
| SpecialDefenses =  
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


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   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
           '''''Hardened (damage):'''''
           '''''Hardened (1/2 damage):'''''
           '''''Immune (no effect):'''''                                                                  -->
           '''''Immune (no effect):'''''                                                                  -->


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   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
         if they don't have that movement type, leave it blank                    -->
         if they don't have that movement type, leave it blank                    -->
| Move-Type-Walk-Speed = 30
| Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30 |1 = 30 |2 = 30 |3 = 30 |4 = 30 |5 = 50 |6 = 50 |7 = 60 |8 = 60}}
| Move-Type-Burrowing-Speed =  
| Move-Type-Burrowing-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Tunneling-Speed =  
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| Move-Type-Vaulting-Speed =  
| Move-Type-Vaulting-Speed =  
| Move-Type-Hover-Speed =  
| Move-Type-Hover-Speed =  
| Move-Type-Lesser-Flight-Speed = 120
| Move-Type-Lesser-Flight-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 120 |1 = 120 |2 = 120 |3 = 120 |4 = 150 |5 = 150 |6 = 180 |7 = 180 |8 = 180 }}
| Move-Type-Greater-Flight-Speed =  
| Move-Type-Greater-Flight-Speed =  
| Move-Type-Lesser-Swim-Speed =  
| Move-Type-Lesser-Swim-Speed =  
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| NudgeSpace =  
| NudgeSpace =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.               -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft.                                                                                 -->
        NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->
        NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->


| NudgeReach =  
| NudgeReach =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.     -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.                                                                         -->
        NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->
        NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->




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| PriAtkIsAuto-Hit =  
| PriAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgePriToHit =  
| NudgePriToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| NudgePriDamage =  
| NudgePriDamage = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->


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| SecAtkIsAuto-Hit =  
| SecAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeSecToHit =  
| NudgeSecToHit =  
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| TerAtkIsAuto-Hit =  
| TerAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeTerToHit =  
| NudgeTerToHit =  
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| QuaAtkIsAuto-Hit =  
| QuaAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeQuaToHit =  
| NudgeQuaToHit =  
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| RangedAtkIsAuto-Hit =  
| RangedAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeRangedToHit =  
| NudgeRangedToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- any positive or negative number, or leave blank. Max recommended is +/-4 -->


| NudgeRangedDamage =  
| NudgeRangedDamage = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 =|4 = 1|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Whenever a Blazespawn is able to perceive a dragon's breath weapon which does {{dmg|fire}} damage, they may, as an immediate action, teleport, as [[Lesser Teleport]], up to 60 feet as long as they end the teleport inside the area of effect of the dragon's breath.  This ability may only be used once per round.
| Ability-2-Description = Whenever a Blazespawn is able to perceive a dragon's breath weapon which does {{dmg|fire}} damage, they may, as an immediate action, teleport, as [[Lesser Teleport]], up to their Lesser Flight speed, as long as they end the teleport inside the area of effect of the dragon's breath.  This ability may only be used once per round.
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:


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         is given the "Swarm" role. It replaces the default "Personal Space Issues" power  
         is given the "Swarm" role. It replaces the default "Personal Space Issues" power  
         (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict
         (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict
         the Distracted conditon when they damage a foe (or it grants an area of affect  
         the Distracted condition when they damage a foe (or it grants an area of affect  
         ranged attack if it is a troop). Leave this blank if you want the "Personal Space
         ranged attack if it is a troop). Leave this blank if you want the "Personal Space
         Issues" or "Darken the Sky" power to appear when this monster is designated as a  
         Issues" or "Darken the Sky" power to appear when this monster is designated as a  
Line 1,402: Line 1,402:
<!--  COMBAT TACTICS  -->
<!--  COMBAT TACTICS  -->


| CombatTactics = The primary role of the Dragonborn Blazespawn in combat is to apply endless, unrelenting pressure on the enemies of their dragon.  They will teleport into every breath weapon as the dragon attacks, flanking any victims caught in the breath.  Failing that, they will use the dragon's breath to close with enemies, attacking with fiery balls of solid flame and their fiery swords, charging to the attack if they must but preferring to spread their deceptive attacks around their enemies. if they can, they will set up flanks for their dragon, or use their tremendous fly speed to dart to the rear of any encounter and attack any support or ranged attackers.  
| CombatTactics = The primary role of the Dragonborn Blazespawn in combat is to apply endless, unrelenting pressure on the enemies of their dragon.  They will teleport into every breath weapon as the dragon attacks, flanking any victims caught in the breath.  Failing that, they will use the dragon's breath to close with enemies, attacking with fiery balls of solid flame and their fiery swords, charging to the attack if they must but preferring to spread their deceptive attacks around their enemies. If they can, they will set up flanks for their dragon, or use their tremendous fly speed to dart to the rear of any encounter and attack any support or ranged attackers.  


The Blazespawn also have combat reflexes, enabling them to provide significant disincentive for foes attempting to move past them.  As a result, they often leave gaps in their own lines (if there is more than one present) to encourage such foolishness.
The Blazespawn also have combat reflexes, enabling them to provide significant disincentive for foes attempting to move past them.  As a result, they often leave gaps in their own lines (if there is more than one present) to encourage such foolishness.

Latest revision as of 01:12, 13 January 2023

Dragonborn Blazespawn (CR 15)

Pure Evil - Medium - Monstrous Humanoid (Dragon)
Lore: Know (Nature)
30 45
Basic DC Full DC
Initiative
Initiative Icon 2.png
29
Perception:
37 +27
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
37
Man Def
Shield Icon 3.png
37
Monster Health
429 214 29
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +17
Refl: +12
Will: +12

Strong Against:

Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+22
Sword Icon 3.png
Man Off
+25
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Fiery Saber +22 (3d8+16/19-20 x2)
    as slashing (physical, common)
    plus Burned

Full Attack (Melee):

  • 3x Fiery Saber +22 (3d8+16/19-20 x2)
    as slashing (physical, common)
    plus Burned

Standard Attack (Ranged):

  • 1x Burning Careen +22 (3d8+16/19-20 x2)
    as bludgeoning (physical, common)
    (Increment: 30 ft.; Max Range: 150 ft.)
    plus: Deceptive (target is flat-footed vs. first attack), plus: Burned

Full Attack (Ranged):

  • 3x Burning Careen +22 (3d8+16/19-20 x2)
    as bludgeoning (physical, common)
    (Increment: 30 ft.; Max Range: 150 ft.)
    plus: Deceptive (target is flat-footed vs. first attack), plus: Burned

Siege Damage: Not siege capable

Statistics

22
STR
18
DEX
20
CON
15
INT
14
WIS
16
CHA

Skills:

Languages: Draconic, Common

Feats:

  • Combat Reflexes (EFFECT: Monsters with this feat make up to 4 attacks of opportunity per round instead of one.)

Special Abilities

Dragontouched (Ex) Always On

Blazespawn Dragonborn are immune to fire (energy, common) damage and get ER against a dragon's terrible roars. All of their weapons are wreathed in fire if they wish them to be (free action to light or extinguish the fire) and if they attack with their burning weapons, any victims struck gain the Burned condition until the end of the encounter. Even worse, they gain a +1 to-hit against any creature suffering from the Burned condition.

Dragonborne (Su) 1/Rnd, Immediate Action, Special

Whenever a Blazespawn is able to perceive a dragon's breath weapon which does fire (energy, common) damage, they may, as an immediate action, teleport, as Lesser Teleport, up to their Lesser Flight speed, as long as they end the teleport inside the area of effect of the dragon's breath. This ability may only be used once per round.

Dragonborn Blazespawn

Dragonborn Blazespawn

Dragonborn Blazespawn are the henchmen for the red dragons. They may be used as standalone monsters, although the presence of a Dragon improves them greatly.

Where the Dragonborn come from is a mystery. Are they young dragons? Are they degenerate humanoids, corrupted by dragon magics to the draconian ideal? Are they a slave or servant race which lives in secret enclaves?

No one knows. All that is known for sure is, more often than not, where there are dragons, there are often dragonborn.

Combat Tactics

The primary role of the Dragonborn Blazespawn in combat is to apply endless, unrelenting pressure on the enemies of their dragon. They will teleport into every breath weapon as the dragon attacks, flanking any victims caught in the breath. Failing that, they will use the dragon's breath to close with enemies, attacking with fiery balls of solid flame and their fiery swords, charging to the attack if they must but preferring to spread their deceptive attacks around their enemies. If they can, they will set up flanks for their dragon, or use their tremendous fly speed to dart to the rear of any encounter and attack any support or ranged attackers.

The Blazespawn also have combat reflexes, enabling them to provide significant disincentive for foes attempting to move past them. As a result, they often leave gaps in their own lines (if there is more than one present) to encourage such foolishness.

Out of Combat

Blazespawn are the hard, zealous core believers of a Red Dragon's personal Church. Their fanatical belief in their dragon is unshakable, and every one of them secretly hopes that if some foe manages to overcome their dragon, by some vile trickery, that THEY will be the one to grow into the next incarnation of the Great Beast.

Rewards

XP: 51,200

Treasure: Sellable Goods worth 32,125 gp.

Weight: 150 lbs.     Volume: 6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)