Bloodfang (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = As a free action, you can activate Bloodfang to cause the next [[Bleed]] status condition you inflict before the start of your next turn to inflict a [[Ruptured]] status condition instead.
| Fury|1
}}</onlyinclude>
 
| Benefit = As a free action, you can spend 1 point of fury to cause the next [[Bleed]] status condition you inflict before the start of your next turn to inflict a [[Ruptured]] status condition instead.


: Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Bruised]], [[Bleed]] or [[Ruptured]]).
: Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Bruised]], [[Bleed]] or [[Ruptured]]).


| Addtl-Fury = For each additional point of fury you spend, you can apply Bloodfang to another attack you make before the start of your next turn that inflicts a [[Bleed]].
| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
 
| Prog1 = -


| Prog2 = As a free action, you can spend 3 points of fury to cause an attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack which normally inflicts a [[Bleed]]. You may apply this benefit to as many attacks as you wish before the end of your current turn, as long as you have sufficient fury to activate it for each attack.
| Prog2 = When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack which normally inflicts a [[Bleed]].


| Prog3 = The cost to cause any of your attacks to inflict the [[Ruptured]] status condition is reduced to 2 points of fury. This may still only be applied to attacks you make before the end of your current turn.
| Prog3 = When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 16:15, 20 November 2016


Bloodfang (Ex)

Requires: Barbarian 10, Feral Mien
Benefit: As a free action, you can activate Bloodfang to cause the next Bleed status condition you inflict before the start of your next turn to inflict a Ruptured status condition instead.
Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. Bruised, Bleed or Ruptured).

Progression:

  • 11th Level: When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
  • 21st Level: When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the Ruptured status condition, if it hits. This can be applied to any attack, not just an attack which normally inflicts a Bleed.
  • 31st Level: When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.