Bloodfang (Rage Power): Difference between revisions

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: Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Bruised]], [[Bleed]] or [[Ruptured]]).
: Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Bruised]], [[Bleed]] or [[Ruptured]]).


| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog1 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog2 = When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack which normally inflicts a [[Bleed]].
| Prog2 = When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack which normally inflicts a [[Bleed]].


| Prog3 = When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog3 = When you activate this rage power, you immediately add 10 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


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Revision as of 20:40, 9 December 2016


Bloodfang (Ex)

Requires: Barbarian 10, Feral Mien
Benefit: As a free action, you can activate Bloodfang to cause the next Bleed status condition you inflict before the start of your next turn to inflict a Ruptured status condition instead.
Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. Bruised, Bleed or Ruptured).

Progression:

  • 11th Level: When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 21st Level: When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the Ruptured status condition, if it hits. This can be applied to any attack, not just an attack which normally inflicts a Bleed.
  • 31st Level: When you activate this rage power, you immediately add 10 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).