Bloodspatter (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Rage Power | Name = Bloodspatter | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Feral }}</onlyinclude> | MinLvl=<onlyinclude>{{#if...")
 
No edit summary
Line 17: Line 17:
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a free action, you can activate Bloodspatter to splatter blood into the eyes of nearby foes.  If your next attack hits its target, you can select one creature within your reach that is adjacent to the creature you just struck (it cannot be the same creature you just struck).  This adjacent creature suffers the [[Dazzled]] condition until the start of your next turn. There is no to-hit roll or saving throw for this effect. Creatures with no eyes cannot be the target of Bloodspatter.
| Fury|2
}}</onlyinclude>
 
| Benefit = Once per round as a free action, you can spend 2 points of fury to splatter blood into the eyes of nearby foes.  If your next attack hits its target, you can select one creature within your reach that is adjacent to the creature you just struck (it cannot be the same creature you just struck).  This adjacent creature suffers the [[Dazzled]] condition until the start of your next turn. There is no to-hit roll or saving throw for this effect. Creatures with no eyes cannot be the target of Bloodspatter.


: Bloodspatter cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Dazzled]], [[Blind]] or [[Fogged]]).
: Bloodspatter cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Dazzled]], [[Blind]] or [[Fogged]]).
| Addtl-Fury = For each additional point of fury you spend on Bloodspatter, you can also inflict 1 point of damage on the target of Bloodspatter.  This damage ignores DR.


| Prog1 = The target of Bloodspatter must make a save vs. a DC of 10 + half your barbarian level + your CHA modifier, or they become [[Blind]] on all sight-based and scent-based senses until the start of your next turn.  If they succeed on the save, they are instead [[Dazzled]] until the start of your next turn.
| Prog1 = The target of Bloodspatter must make a save vs. a DC of 10 + half your barbarian level + your CHA modifier, or they become [[Blind]] on all sight-based and scent-based senses until the start of your next turn.  If they succeed on the save, they are instead [[Dazzled]] until the start of your next turn.

Revision as of 16:18, 20 November 2016


Bloodspatter (Ex)

Requires: Barbarian 1, Feral Mien
Benefit: Once per round as a free action, you can activate Bloodspatter to splatter blood into the eyes of nearby foes. If your next attack hits its target, you can select one creature within your reach that is adjacent to the creature you just struck (it cannot be the same creature you just struck). This adjacent creature suffers the Dazzled condition until the start of your next turn. There is no to-hit roll or saving throw for this effect. Creatures with no eyes cannot be the target of Bloodspatter.
Bloodspatter cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. Dazzled, Blind or Fogged).

Progression:

  • 11th Level: The target of Bloodspatter must make a save vs. a DC of 10 + half your barbarian level + your CHA modifier, or they become Blind on all sight-based and scent-based senses until the start of your next turn. If they succeed on the save, they are instead Dazzled until the start of your next turn.
  • 21st Level: The target of Bloodspatter suffers the Blind condition to all sight-based and scent-based senses until the start of your next turn. (There is no longer a save vs. the Blind effect.)
  • 31st Level: The target of Bloodspatter must make a save vs. a DC of 10 + half your barbarian level + your CHA modifier, or they become Fogged until the start of your next turn. If they succeed on the save, they are instead Blind on all sight-based and scent-based senses until the start of your next turn.