Body Bludgeon (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a [[standard action]], or as the first attack of a [[full attack action]], and as long as you have one hand free, you can activate Body Bludgeon to make a [[melee touch attack]] against an adjacent foe, using your highest attack bonus, based on your primary weapon.  If the touch attack hits, you pick up the targeted foe and, as part of the same standard action, you may then make a second melee touch attack against another foe you can reach, using the seized foe as your weapon.  You do not suffer the -4 penalty for using an improvised weapon, but if you have feats that boost improvised weapons, such as [[Catch Off-Guard (Feat)]], you may apply them when using Body Bludgeon.  If you hit, you slam the foe you seized into the other foe, dealing damage to both. 
| Fury|3
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| Benefit = Once per round as a standard action, you may spend 3 points of fury to make a melee touch attack against an adjacent foe, as long as you have at least one hand freeIf the touch attack hits, you may then use the foe as an improvised weapon (and thus gain any benefits from a feat that boosts improvised weapons, such as [[Catch Off-Guard (Feat)]]). The standard action to make the melee touch attack (to grab the adjacent enemy) also includes one melee attack with the seized foe against another foe you can reach, against its normal AC.  The standard action required to activate Body Bludgeon may be used as either a standard attack, or as the first attack of a full attack action, but may not be used as part of a charge.
: A creature may be used for Body Bludgeon as long as it is no more than two sizes smaller than your current size or one size larger than your current sizeRegardless of the target's size, you only need one hand free to use Body Bludgeon.


: A creature may be used for Body Bludgeon as long as it is no more than two sizes smaller than your current size or one size larger than your current sizeA creature smaller than your current size may be used as a one-handed improvised weaponA creature equal to your size or one size category larger may be used as a two-handed improvised weapon (requiring that both of your hands be free to use this power).   
: If you miss with your first touch attack, you do not deal any damage to either targetIf you hit with your first attack, but miss with your second, you only deal damage to the grabbed foeBody Bludgeon deals 2d6 points of [[base weapon damage]], plus your STR and CON modifiers (since you are raging), plus any feat bonuses that contribute to your improvised weapon damageFurthermore, any struck targets are also rendered [[Quelled]].


: A creature two sizes smaller than you deals 1d4 of bludgeoning damage as base weapon damage. Creatures one size category smaller than your current size do 1d6 base damage.  Creatures equal to your current size do 1d8 base damage and creatures one size larger than your current size do 2d6 base damage.  In addition to base damage, you may add all other bonuses to damage you would apply to an improvised weapon (e.g. ability score modifiers and feat bonuses, etc.).  All damage inflicted by body bludgeon is suffered by both the attacked creature and the creature used as a weapon.
: All creatures targeted by this power are always returned to their original spaces once the attack is resolved, despite the rather violent thrashing you put upon them.


: At the end of your standard attack or full attack action, you drop the hapless creature you used as your improvised weapon back into its original space.  This means you must be able to reach the creature's original space at the end of your attack action.  The creature is not knocked prone, although it will have certainly undergone an interesting experience, to put it mildly. While being used as a weapon, a creature does not provoke attacks of opportunity but it may be targeted by your allies (e.g. with a held/readied action, etc.) at its normal Armor Class as if it were in its original space.
| Prog1 = You may also add your CHA modifier to the damage dealt by Body Bludgeon.


| Addtl-Fury = For each additional point of fury you spend, you can add +1 to the damage dealt by Body Bludgeon (to both the seized and struck foes). These additional points of fury must be spent before any attack rolls are made, and if the attack misses, the fury points are lost.
| Prog2 = At the end of your turn, you may place the seized foe in any unoccupied, unblocked space within your reach, instead of returning it to its original space.  This is considered forced movement.
 
| Prog1 = You may also add your CHA modifier to the damage dealt by Body Bludgeon (to both the seized and struck foes).
 
| Prog2 = At the end of your turn, you may place the seized foe in any legal space within your reach, instead of returning it to its original space.  This is considered forced movement.


| Prog3 = You may attempt to seize an enemy creature within your reach who is up to two sizes larger than you. Such a creature inflicts 3d6 base damage if you are able to hit with it.
| Prog3 = You may attempt to seize an enemy creature within your reach who is up to two sizes larger than you. Such a creature inflicts 3d6 base damage if you are able to hit with it.

Latest revision as of 19:51, 21 December 2019


Body Bludgeon (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a standard action, or as the first attack of a full attack action, and as long as you have one hand free, you can activate Body Bludgeon to make a melee touch attack against an adjacent foe, using your highest attack bonus, based on your primary weapon. If the touch attack hits, you pick up the targeted foe and, as part of the same standard action, you may then make a second melee touch attack against another foe you can reach, using the seized foe as your weapon. You do not suffer the -4 penalty for using an improvised weapon, but if you have feats that boost improvised weapons, such as Catch Off-Guard (Feat), you may apply them when using Body Bludgeon. If you hit, you slam the foe you seized into the other foe, dealing damage to both.
A creature may be used for Body Bludgeon as long as it is no more than two sizes smaller than your current size or one size larger than your current size. Regardless of the target's size, you only need one hand free to use Body Bludgeon.
If you miss with your first touch attack, you do not deal any damage to either target. If you hit with your first attack, but miss with your second, you only deal damage to the grabbed foe. Body Bludgeon deals 2d6 points of base weapon damage, plus your STR and CON modifiers (since you are raging), plus any feat bonuses that contribute to your improvised weapon damage. Furthermore, any struck targets are also rendered Quelled.
All creatures targeted by this power are always returned to their original spaces once the attack is resolved, despite the rather violent thrashing you put upon them.

Progression:

  • 11th Level: You may also add your CHA modifier to the damage dealt by Body Bludgeon.
  • 21st Level: At the end of your turn, you may place the seized foe in any unoccupied, unblocked space within your reach, instead of returning it to its original space. This is considered forced movement.
  • 31st Level: You may attempt to seize an enemy creature within your reach who is up to two sizes larger than you. Such a creature inflicts 3d6 base damage if you are able to hit with it.