Body Bludgeon (Rage Power): Difference between revisions

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: A creature may be used for Body Bludgeon as long as it is no more than two sizes smaller than your current size or one size larger than your current size.  Regardless of the target's size, you only need one hand free to use Body Bludgeon.
: A creature may be used for Body Bludgeon as long as it is no more than two sizes smaller than your current size or one size larger than your current size.  Regardless of the target's size, you only need one hand free to use Body Bludgeon.


: If you miss with your first touch attack, you do not deal any damage to either target.  If you hit with your first attack, but miss with your second, you only deal damage to the grabbed foe.  Body Bludgeon deals 2d6 points of [[base weapon damage]], plus your STR and CON modifiers (since you are raging), plus any feat bonuses that contribute to your improvised weapon damage.  In addition, you may [[push]] the creature you hit with the grabbed creature 1 square away from your space, if you wish.
: If you miss with your first touch attack, you do not deal any damage to either target.  If you hit with your first attack, but miss with your second, you only deal damage to the grabbed foe.  Body Bludgeon deals 2d6 points of [[base weapon damage]], plus your STR and CON modifiers (since you are raging), plus any feat bonuses that contribute to your improvised weapon damage.  In addition, you may [[push]] the creature you hit with the grabbed creature (i.e. the second target) up to 1 square away from your space, if you wish.


: At the end of this attack, you drop the hapless creature you used as your improvised weapon back into its original space.  This means you must be able to reach the creature's original space at the end of your attack action.  The creature is not knocked prone, although it will have certainly undergone an interesting experience, to put it mildly. While being used as a weapon, a creature does not provoke attacks of opportunity.
: At the end of this attack, you drop the hapless creature you used as your improvised weapon back into its original space.  This means you must be able to reach the creature's original space at the end of your attack action.  The creature is not knocked prone, although it will have certainly undergone an interesting experience, to put it mildly. While being used as a weapon, a creature does not provoke attacks of opportunity.

Revision as of 14:09, 20 December 2019


Body Bludgeon (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a standard action, or as the first attack of a full attack action, and as long as you have one hand free, you can activate Body Bludgeon to make a melee touch attack against an adjacent foe, using your highest attack bonus, based on your primary weapon. If the touch attack hits, you pick up the targeted foe and, as part of the same standard action, you may then make a second melee touch attack against another foe you can reach, using the seized foe as your weapon. You do not suffer the -4 penalty for using an improvised weapon, but if you have feats that boost improvised weapons, such as Catch Off-Guard (Feat), you may apply them when using Body Bludgeon. If you hit, you slam the foe you seized into the other foe, dealing damage to both.
A creature may be used for Body Bludgeon as long as it is no more than two sizes smaller than your current size or one size larger than your current size. Regardless of the target's size, you only need one hand free to use Body Bludgeon.
If you miss with your first touch attack, you do not deal any damage to either target. If you hit with your first attack, but miss with your second, you only deal damage to the grabbed foe. Body Bludgeon deals 2d6 points of base weapon damage, plus your STR and CON modifiers (since you are raging), plus any feat bonuses that contribute to your improvised weapon damage. In addition, you may push the creature you hit with the grabbed creature (i.e. the second target) up to 1 square away from your space, if you wish.
At the end of this attack, you drop the hapless creature you used as your improvised weapon back into its original space. This means you must be able to reach the creature's original space at the end of your attack action. The creature is not knocked prone, although it will have certainly undergone an interesting experience, to put it mildly. While being used as a weapon, a creature does not provoke attacks of opportunity.

Progression:

  • 11th Level: You may also add your CHA modifier to the damage dealt by Body Bludgeon.
  • 21st Level: At the end of your turn, you may place the seized foe in any unoccupied, unblocked space within your reach, instead of returning it to its original space. This is considered forced movement.
  • 31st Level: You may attempt to seize an enemy creature within your reach who is up to two sizes larger than you. Such a creature inflicts 3d6 base damage if you are able to hit with it.