Boreal Bloodline

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Your ancestors are a freedom-loving, wind-blown lot. The high airs, the sweet caress of warm breezes, the razor-slice of a wintry blast, and the hot breath of the desert sandstorm, are all aspects imprinted in the claret that fills you. Free, unfettered, unpredictable, gentle, and wild, all these descriptions and many more apply to your birthright. The power is within you, waiting to be used.

Bloodline Skill

A sorcerer with this bloodline gains a bonus Natural Talent in the Movement skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.

Bonus Spells

Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.

Bonus Feats

Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.

Bloodline Arcana

Sorcerers with the Boreal bloodline gain +1 Caster Level whenever they cast spells that are either Dispersing or Obscuring, or that grant any form of Flight.

Bloodline Powers

Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:

  • 1st: Bluster (Su): You may inflict (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) damage as a 15 foot cone (a 2x2x2 square area adjacent to your space) once per round as a standard action, inflicting bludgeoning (physical, common) damage. Creatures caught in this effect may make a saving throw against a DC of 10 + caster stat modifier + 1/2 caster level in order to take half damage. Note that you may Manaburn this effect!
  • 6th:
  • 11th:
  • 16th:
  • 21st:
  • 26th:
  • 31st: