Bulette: Difference between revisions

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=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
Bulette's are fearsome and terrible in combat.  They are fully aware of their combat reflexes and maneuvers abilities, and will move back or take five-foot steps to open up the range and get more attacks of opportunity every chance they get.  They will spread their Savage Bite around if possible, to slow down any healing their victims are using.  When they are getting pressed, they will use Breaching to shake up the field of battle, going to attack ranged and supporting characters, and force any melee attackers to close the distance again and suffer even more attacks of opportunity.
Bulette's are fearsome and terrible in combat.  They are fully aware of their combat reflexes and maneuvers abilities, and will move back or take five-foot steps to open up the range and get more attacks of opportunity every chance they get.  They will spread their Savage Bite around if possible, to slow down any healing their victims are using.  When they are getting pressed, they will use Breaching to shake up the field of battle, going to attack ranged and supporting characters, and force any melee attackers to close the distance again and suffer even more attacks of opportunity with that Savage Bite.


Bulette's will usually spend one action point early in the fight so they can take a normal move and then use a full attack action against a soft target.  They almost always save their second action point to use when they use Resurgence, so after they burst to the surface they can get a full attack action against a prone target.
Bulette's will usually spend one action point early in the fight so they can take a normal move and then use a full attack action against a soft target.  They almost always save their second action point to use when they use Resurgence, so after they burst to the surface they can get a full attack action against a prone target.


Bulette's are completely fearless and will fight to the death without even a pause.
Bulette's are completely fearless and will fight to the death without even a pause.


===NOTE TO REFEREE'S===
===NOTE TO REFEREE'S===

Revision as of 01:29, 6 July 2014


xx

Bulette(CR 9)

THREAT ROLE


Solitary monstrosities, Bulette's are burrowing fiends created many thousands of years ago by some mad fool. They have escaped into the wild, and their magical strength serves them well as they prey upon just about everything they can catch.

Bulette's are maddened murderers, the sort of beast who will lay beneath the surface and follow you to your home and eat your children as you watch. Their strength, even for their enormous size, is mind-boggling. They can burrow through earth at good speed and even tear their way through solid stone like a strong man clearing brush. Even worse, bulette's, despite their squat shape, are not clumsy. They are ridiculously agile, able to leap as if mounted on springs and dodge blows in combat like the most lissome elf. Their prowess is unnerving to see and utterly unnatural in origin.

Their huge maws administer gigantic bites that leave their victims battered and torn, their claws can strike in all directions, and all of this is driven by a dull, vicious intelligence that glares at the world in mute rage, always wanting more to kill, more to kill....

Bulettes are so vicious the main thing that limits their numbers in the wild is their own savage nature. Bulettes breed slowly, since it is hard for two of them to tolerate each other for long enough to raise any pups. That said, it is not uncommon to find a Bulette with one or more pups at its side, as the pups tend to stick to the monstrous parent for several years as they slowly mature. If you are extremely unfortunate, you may encounter a mated pair, although that is mercifully rare. Mated pairs may or may not have pups as well....


GENERAL

CR 9 Hit Dice 14

XP 25,600 Threat Role included.

NE Huge Magical Beast

Init +8; Senses low-light 120ft, scent, tremorsense 60ft, Perception +15


DEFENSE

AC 28, touch 17, flat-footed 21 (+7 dex, +11 armor)

hp 480 Threat Role included.

Fort +12, Ref +8, Will +12

Aura: -

SR: -

Special Defenses: Resurgence

Immunities: Immunity to Status Effects, See Threat Role

Weaknesses: -


OFFENSE

Speed 40 ft, burrow 20ft, burrow through stone 10ft.

Space / Reach: 15 ft. / 10 ft.

Single Melee Savage Bite +16 (4d8+4/x2) + Bruised

Full Melee Savage Bite +16 (4d8+4/x2) + Bruised, 2x Claws +15 (6d6/x2)

Ranged none, but see Breaching

Special Attacks Breaching, Resurgence

Action Points 2 See Threat Role

STATISTICS

Str 26, Dex 18, Con 20, Int 4, Wis 13, Cha 6

Base Atk +9; CMB +17; CMD 30

Feats Combat Reflexes. EFFECT: Up to five attacks of opportunity per round. Maneuvers. EFFECT: AC 32 versus Attacks of Opportunity

Skills Acrobatics +13

Languages -

SPECIAL ABILITIES

Breaching

As a full attack action, the bulette may use its unholy strength to either spring into the air or plunge through the ground and move a number of squares equal to its move rating. This movement does not provoke attacks of opportunity, and must end in a 15'x15' unoccupied space the bulette can fit into without squeezing. At the end of this movement, the bulette can make a Claw attack against every foe in its reach. (Claws +15 (6d6/x2))


Resurgence

When it is reduced to zero hit points for the first time in a combat, the bulette is not killed. Instead, it burrows beneath the surface and vanishes, as a triggered free action. Combat progresses normally until the next round, when at its normal initative count, the bulette bursts to the surface again, anywhere within twenty feet of its last position. At this time the bulette is reset to half its original hit point total and has any status conditions it was suffering cleared.

Any enemy figure whose space is completely or partially inside the bulette's space is violently tossed aside by this resurgence. Allied creatures are simply moved aside with no other ill effects. The bulette may move any and all creatures affected by resurgence to any legal square adjacent to its space. This is considered a forced movement and does not provoke. All enemy creatures moved in this way may make a Reflex save versus a DC of 19. If they fail this save, they are rendered Prone adjacent to the bulette and take 5d6 of damage. If they make their save they are not prone and take half damage. Bursting to the surface after Resurgence is a move action for the bulette, and it may attack normally afterwards.

TREASURE

sell value of approximately 16,000 gp Threat Role included


COMBAT TACTICS

Bulette's are fearsome and terrible in combat. They are fully aware of their combat reflexes and maneuvers abilities, and will move back or take five-foot steps to open up the range and get more attacks of opportunity every chance they get. They will spread their Savage Bite around if possible, to slow down any healing their victims are using. When they are getting pressed, they will use Breaching to shake up the field of battle, going to attack ranged and supporting characters, and force any melee attackers to close the distance again and suffer even more attacks of opportunity with that Savage Bite.

Bulette's will usually spend one action point early in the fight so they can take a normal move and then use a full attack action against a soft target. They almost always save their second action point to use when they use Resurgence, so after they burst to the surface they can get a full attack action against a prone target.

Bulette's are completely fearless and will fight to the death without even a pause.

NOTE TO REFEREE'S

Bulettes are Threat rated monsters. A single Bulette is a good encounter for four player characters. For each player character in your party after four, add a Bullette Pup to the encounter until you reach three. If you have eight players, first, wow, and second, they should encounter a mated pair of Bulettes. Yikes.... If you have even more players than that, keep adding pups and Bulettes to keep the encounter challenging.


xx

Bulette Pup (CR 9)

Juvnile Bulettes are horrific monsters all by themselves, but their jealous parents won't let them leave their sight until the lesser fiends are able to fight their way clear. As a result, nearly all Bulette Pups are encountered while their parent is nearby.

As terrible as the Bulette Pup is, most adventurer's who have fought a Bulette barely mention the lesser monster.

Because Bulette's are just THAT nasty.

Even though they are large, armored, and deadly monstrosities, Bulette Pups are overshadowed by their terrible parents in every way, and as a result are little remarked in adventurer's circles.


GENERAL

CR 9 Hit Dice 14

XP 6,400

NE, Large, Monstrous Beast

Init +4; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +14


DEFENSE

AC 28, touch 17, flat-footed 21 (+7 dex, +11 armor)

hp 160

Fort +12, Ref +8, Will +8 <swap as needed; only one strong save>

Aura: -

SR: - <19, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +15 (2d8+3/19-20x2)

or: Single Melee Bite +15 (2d8+1/x2)

Full Melee 2x <melee weapon> +15 (2d8+3/19-20x2)

or: Full Melee Bite +15 (2d8+1/x2), 2x Claws +15 (2d6/x2)

Ranged <optional ranged attack> +15 (2d8+3/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +9; CMB +17; CMD 30

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 19>

<special attack damage (standard action): 5d6>

<special attack damage (aoe’s, swift actions or inflicting status effects): 2d6+1>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 4,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>