Caster Check: Difference between revisions

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=== Caster Check ===
=== Caster Check ===
: Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy.  This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons.


Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy.  This can be wrestling your magical effect through a monsters spell resistance, or using a grease spell to Disarm an Orc, or making tentacles do...stuff... to a whole roomful of demons.
: If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate [[Combat Maneuvers|combat maneuvers]].
 
If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate [[Combat Maneuvers|combat maneuvers]].


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Some feats, such as [[Spell Penetration (Feat)]], can be selected to improve your caster checks.
: Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations.


The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4).  It never targets a saving throw DC (if you see this, the content needs to be fixed).
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4).  It never targets a saving throw DC (if you see this, the content needs to be fixed).

Revision as of 16:01, 4 March 2018

Caster Check

Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons.
If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate combat maneuvers.
Roll a Bailiwick skill check against the Spell Resistance or Maneuver Defense of your target(s).
Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, the content needs to be fixed).