Cloak of Winds (Ranger Poultice)

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Level: Ranger 3
School: Abjuration


Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A puff of air expelled by an air elemental, worth 1 gp.)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes


This poultice is brewed from tinctures made from thistle and whirligigs, tumble-weed and dandelion seeds, all elements that are of and for the air. The holder blows uon the poultice, voicing the sound of winds as they do, they warm scent of sage and dust flooding from the poultice to surround their space.
The holder uses the magic of the poultice to shroud a creature in a whirling screen of strong, howling wind. The subject is never checked or blown away by winds of Tornado or lesser strength (whether natural or magically created), and they receive a special form of damage resistance that applies to all types of area of effect damage. The special damage resistance will stack with other sources, although such things are rare. They receive a point of resistance per Character Level of the herbalist Ranger who brewed the poultice.
In addition, size Tiny or smaller creatures must succeed at a Maneuver Offense check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure pushes it 5 feet away from the subject.
This spell can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this spell are dispersed in those squares.
Obscuring spells include: Obscuring (Acid Fog (Sorcerer/Wizard Spell),  Aggressive Thundercloud, Greater (Druid Spell),  Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell),  Aggressive Thundercloud (Druid Spell),  Aggressive Thundercloud (Sorcerer/Wizard Spell),  Barrow Haze (Cleric Spell),  Barrow Haze (Sorcerer/Wizard Spell),  Cloudkill (Sorcerer/Wizard Spell),  Euphoric Cloud (Druid Spell),  Euphoric Cloud (Sorcerer/Wizard Spell),  Fog Cloud (Alchemist Extract),  Fog Cloud (Druid Spell),  Fog Cloud (Ranger Poultice),  Fog Cloud (Sorcerer/Wizard Spell),  Incendiary Cloud (Sorcerer/Wizard Spell),  Mind Fog (Bard Spell),  Mind Fog (Paladin Spell),  Mind Fog (Sorcerer/Wizard Spell),  Nauseating Trail (Alchemist Extract),  Nauseating Trail (Druid Spell),  Nauseating Trail (Sorcerer/Wizard Spell),  Plague Storm (Cleric Spell),  Plague Storm (Druid Spell),  Plague Storm (Sorcerer/Wizard Spell),  Solid Fog (Sorcerer/Wizard Spell),  Stinking Cloud (Alchemist Extract),  Stinking Cloud (Sorcerer/Wizard Spell),  Twilight Haze (Paladin Spell),  Twilight Haze (Sorcerer/Wizard Spell)), and any other effects the GM rules as being affected.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.