Contagious Flame (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "evocation" to "Evocation")
No edit summary
Line 47: Line 47:


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A ball of mixed sulfur and guano, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
Line 56: Line 56:


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|three or more [[ray]]s
| Target|{{targets|aoe}}, in a 30 foot diameter burst (a 7x7 square area)
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|3 rounds
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|ReflHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
Line 74: Line 74:


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
Line 93: Line 93:


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You blast several enemies with beams of fire. You may fire three [[ray]]s, plus one additional ray for every four levels beyond 11th (to a maximum of five rays at 19th level). Each ray requires a ranged [[Touch Attack]] to hit and deals 4d6 points of [[Fire Damage]]. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.
| Description = You growl the huffing, chuffing, stanzas of this spell in a deep throaty voice, before sending form a raging ball of fire as big as your head to explode in a fiery maelstrom.  The ball of fire explode unerringly where you direct it, as long as you have line of sight and line of effect to that square. 
 
: The ball explodes into massive gouts of heavy, almost liquid flame, red and smoky. All creatures wholly or partially in the area of effect must make a saving throw as defined above.  Those who fail their save take {{circle|6}} of {{dmg|fire}} damage, and gain the [[Burned]] condition, dealing fire damage. Those who make their save take only half damage, and are [[Singed]].
 
: If the creatures affected by this spell already have the Burned condition from a prior casting of this spell, they receive a -3 penalty on their saving throw and the Burned condition is increased to [[Immolated]], save or not, dealing yet more fire.  If the creatures affected by this spell already have the Singed condition from a prior casting of this spell, they receive a -1 penalty to their saving throw and the Singed condition is escalated to Burned if they make the save, and Immolated if they fail the save.  Casting this spell on creatures suffering from the Immolated condition from two or more prior castings of this spell does not penalize the save, but if the save is failed, they gain [[Glossary_of_Terms#Vulnerable | Vulnerable]] to fire for the rest of the encounter.


: Every round on your turn, a new ray of fire launches from each creature who took damage from the spell in the previous round - these new rays attack as if you fired them, but their point of origin is the previous creature damaged. You can choose the new targets as a [[free action]], all of whom must be within close range (25 ft. + 5 ft./2 levels) of their new starting point. This contagion of flame continues for a total of three rounds - a creature can be struck more than once by this spell over the course of these three rounds, although never by a ray of fire that launches from itself.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Scorching rays cause 4d6 fire damage, then move on to new targets.
| ShortDesc|Blast of deadly fire eats away harder and harder at enemies.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 18:42, 28 November 2018

Level: Sorcerer/Wizard 6
School: Evocation
Elemental School: fire 6

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A ball of mixed sulfur and guano, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: all creatures in target area (friend or foe), in a 30 foot diameter burst (a 7x7 square area)
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You growl the huffing, chuffing, stanzas of this spell in a deep throaty voice, before sending form a raging ball of fire as big as your head to explode in a fiery maelstrom. The ball of fire explode unerringly where you direct it, as long as you have line of sight and line of effect to that square.
The ball explodes into massive gouts of heavy, almost liquid flame, red and smoky. All creatures wholly or partially in the area of effect must make a saving throw as defined above. Those who fail their save take (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of fire (energy, common) damage, and gain the Burned condition, dealing fire damage. Those who make their save take only half damage, and are Singed.
If the creatures affected by this spell already have the Burned condition from a prior casting of this spell, they receive a -3 penalty on their saving throw and the Burned condition is increased to Immolated, save or not, dealing yet more fire. If the creatures affected by this spell already have the Singed condition from a prior casting of this spell, they receive a -1 penalty to their saving throw and the Singed condition is escalated to Burned if they make the save, and Immolated if they fail the save. Casting this spell on creatures suffering from the Immolated condition from two or more prior castings of this spell does not penalize the save, but if the save is failed, they gain Vulnerable to fire for the rest of the encounter.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30