Difference between revisions of "Corrosive Touch (Alchemist Extract)"

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| Description = Your successful melee [[Touch Attack]] deals {{circle|7}} points of {{dmg|Acid}} damage and inflicts the [[Immolated]] condition, dealing {{dmg|acid}}.  Note that if an object is subjected to this effect, the siege damage caused by the Immolated condtion will make short work of most structures up to size Large, and will eat holes in larger structures.  
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| Description = You spark an elixir and pour into your mouth, then pour in a vial of acid.  You swish the mixture around, then expel it juicily upon an adjacent target. If you succeed on a successful melee [[Touch Attack]], the moist cargo deals {{circle|10}} points of {{dmg|Acid}} damage and inflicts the [[Immolated]] condition, dealing {{dmg|acid}}.  Note that if an object is subjected to this effect, the siege damage caused by the Immolated condtion will make short work of most structures up to size Large, and will eat holes in larger structures.  
  
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Touch Attack deals Acid Damage.
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| ShortDesc|"Touch" Attack deals Acid Damage.
 
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Latest revision as of 11:53, 10 October 2019

Level: Alchemist 6
School: Conjuration

Casting

Casting Time: Standard Action
Components: V, S, M (A vial of acid, carved with a rune, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, or object touched
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: No

Description

You spark an elixir and pour into your mouth, then pour in a vial of acid. You swish the mixture around, then expel it juicily upon an adjacent target. If you succeed on a successful melee Touch Attack, the moist cargo deals (Circle 10 damage): 1d6+4 points of damage per character level (max 25d6+100 at character level 25) points of Acid (energy, common) damage and inflicts the Immolated condition, dealing acid (energy, common). Note that if an object is subjected to this effect, the siege damage caused by the Immolated condtion will make short work of most structures up to size Large, and will eat holes in larger structures.