Create Demiplane (Cleric Spell)

From Epic Path
Jump to navigation Jump to search
Level: Cleric 8
School: Conjuration


Casting Time: Ritual 8 hours
Components: V, S, F (a forked metal rod worth at least 500 gp)


Range: 0 ft.
Target or Area: Object held
Duration: A year and a day
Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No


This spell functions as Create Demiplane, Lesser (Cleric Spell), except the area is ten ten-foot cubes per caster level, and you can add more features to the plane. You can use this spell to expand and upgrade a Demiplane you created with Create Demiplane, Lesser (you do not need to create an entirely new plane using this spell), in which case it also extends the duration.
Alternatively, when cast the ritual within your Demiplane or upon its object, you may add (or remove) one of the following features to your Demiplane with each casting of the spell, in which case it has an instantaneous duration.
Bountiful: Your Demiplane gains a thriving natural ecology, with streams, ponds, waterfalls, and plants. The Demiplane provides enough plant-based food (nuts, grains, fruit, fungi, and so on) to support one Medium creature for every 10-foot cube of the Demiplane. The Demiplane does not have any animals unless you transport them there, but the ecology can sustain itself for as long as the Demiplane exists without requiring watering, gardening, pollination, and so on, and dead organic material decays and returns to the soil in the normal manner. If your Demiplane has ambient light, these plants are normal, familiar surface plants; if it is a realm of twilight or darkness, these plants are fungi and other plants adapted to near-darkness or underground locations.
Elemental: Your plane gains a definite air-, earth-, fire-, or water- elemental 'theme'. The details of this theme are left to the player and referree to work out, but are generally cosmetic. Creativity is encouraged, but in no case do these effects cause damage.
Gravity: By default a Demiplane's gravity is normal and oriented in one direction, like what most creatures are used to on the Material Plane. By selecting this feature, the plane's gravity is heavy, light, none, objectively directional, or subjectively directional. Walking around and around an endlessly looping staircase where the risers are always 'down' is always worth a laugh.
Seasonal: The Demiplane has a seasonal cycle and a light cycle, usually similar to those of a land on the Material Plane, but customizable as you see fit (for example, your Demiplane could always be winter, day and night could alternate every 4 hours, and so on). Casting the Create spell again can let you change the seasonal cycle willy-nilly. Perpetual storms crashing around a lonely tower your thing? This is how you get that.
Shape: By default, the Demiplane has a fixed shape and borders. By selecting this feature, you may make your plane self-contained so it loops upon itself when a creature reaches one edge. This typically works best with dense terrain, vegetation, or tunnels, so it's not obvious. You may designate areas or locations on the edges of your plane where this occurs (such as a pair of secret doors or a path in the woods) or apply it to the entire plane.
Structure: Your Demiplane has a specific, linked physical structure, such as a giant tree, floating castle, labyrinth, mountain, and so on. (This option exists so you can pick a theme for your plane without having to worry about the small details of determining what spells you need for every hill, hole, wall, floor, and corner).

As always, the Demiplane is your toy, so have fun with it.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30