Dead-Eyed Stare (Rage Power): Difference between revisions

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| Prereqs|
| Prereqs|
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| Benefit = Once per round as a free action, you can spend 2 points of fury to cause one of your enemies to become momentarily feverish from its own filthy tampering with the occult. Choose one target that is aware of you, which you can see, and which has one or more supernatural, spell, or spell-like abilities.  That enemy must make a Fort save vs. a DC of 10 + half your barbarian level + your WIS modifier or it suffers the [[Unsteady]] condition until the start of your next turn.  This is neither a fear effect, nor a mind-affecting effect.
| Benefit = Once per round as a free action, you can spend 2 points of fury to cause one of your enemies to become momentarily feverish from its own filthy tampering with the occult. Choose one target that is aware of you, which you can see, and which has one or more supernatural, spell, or spell-like abilities.  That enemy must make a Fort save vs. a DC of 10 + half your barbarian level + your WIS modifier or it suffers the [[Unsteady]] condition until the start of your next turn.  This is neither a fear effect, nor a mind-affecting effect.
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: Dead-Eyed Stare cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Unsteady]], [[Disoriented]] or [[Dazed]]).
: Dead-Eyed Stare cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Unsteady]], [[Disoriented]] or [[Dazed]]).


| Addtl-Fury = For every 2 additional points of fury you spend, you can increase the DC of the saving throw of Dead-Eyed Stare by +1.
| Prog1 = You may activate Dead-Eyed Stare more than once per round, as long as you have sufficient fury points available to do so.
 
| Prog1 = You may activate Dead-Eyed Stare more than once per round, as long as you have sufficient fury points available to do so.  Any additional fury you spend to increase the save DC applies to all saving throws caused by Dead-Eyed Stare until the start of your next turn.


| Prog2 = The subject of your Dead-Eyed Stare must make a Fort save vs. a DC of 10 + half your barbarian level + your WIS modifier.  If your target fails the saving throw, they are [[Disoriented]] until the start of your next turn.  If they make the save, they are [[Unsteady]] until the start of your next turn.
| Prog2 = Dead-Eyed Stare now inflicts [[Disoriented]] on your target(s) until the start of your next turn, if they fail the saving throw.  If they make the save, they are [[Unsteady]] until the start of your next turn.


| Prog3 = The subject of your Dead-Eyed Stare must make a Fort save vs. a DC of 10 + half your barbarian level + your WIS modifier.  If your target fails the saving throw, they are [[Dazed]] until the start of your next turn.  If they make the save, they are [[Unsteady]] until the start of your next turn.
| Prog3 = Dead-Eyed Stare now inflicts [[Dazed]] on your target(s) until the start of your next turn, if they fail the saving throw.  If they make the save, they are [[Unsteady]] until the start of your next turn.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 17:37, 9 December 2016


Dead-Eyed Stare (Su)

Requires: Barbarian 1, Superstitious Mien
Benefit: Once per round as a free action, you can spend 2 points of fury to cause one of your enemies to become momentarily feverish from its own filthy tampering with the occult. Choose one target that is aware of you, which you can see, and which has one or more supernatural, spell, or spell-like abilities. That enemy must make a Fort save vs. a DC of 10 + half your barbarian level + your WIS modifier or it suffers the Unsteady condition until the start of your next turn. This is neither a fear effect, nor a mind-affecting effect.
Dead-Eyed Stare cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. Unsteady, Disoriented or Dazed).

Progression:

  • 11th Level: You may activate Dead-Eyed Stare more than once per round, as long as you have sufficient fury points available to do so.
  • 21st Level: Dead-Eyed Stare now inflicts Disoriented on your target(s) until the start of your next turn, if they fail the saving throw. If they make the save, they are Unsteady until the start of your next turn.
  • 31st Level: Dead-Eyed Stare now inflicts Dazed on your target(s) until the start of your next turn, if they fail the saving throw. If they make the save, they are Unsteady until the start of your next turn.