Desperate Battler (Feat): Difference between revisions

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| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Exploit Lore (Feat)]], [[Feral Combat Training (Feat)]], [[Grudge Fighter (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]]
| Unlocks| [[Exploit Lore (Feat)]], [[Feral Combat Training (Feat)]], [[Grudge Fighter (Feat)]], [[Iron Grip (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Wrecking Pick (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Benefit=When no ally is within 10 feet of you and you are not receiving benefits from the [[Aid Another]] action, you gain a +1 [[circumstance bonus]] on melee to-hits and +1 to [[base weapon damage]] with each of your attacks. This will stack cleanly with all other combat feats, such as [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], etc.  Note that [base weapon damage increases at levels 6, 11, 16, 21, 26, and 31.  
| Benefit=When no ally is within 10 feet of you and you are not receiving benefits from the [[Aid Another]] action, you gain a +1 [[circumstance bonus]] on melee to-hits and +1 to [[base weapon damage]] with each of your attacks. This will stack cleanly with all other combat feats, such as [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], etc.  Note that base weapon damage increases at levels 6, 11, 16, 21, 26, and 31.  





Latest revision as of 17:00, 29 August 2020


When you are far from friends, you dig deep and fight on.

Prerequisites: Level 1

Related: Exploit Lore (Feat), Feral Combat Training (Feat), Grudge Fighter (Feat), Iron Grip (Feat), Weapon Focus (Feat), Weapon Specialization (Feat), Wrecking Pick (Feat)

Benefit: When no ally is within 10 feet of you and you are not receiving benefits from the Aid Another action, you gain a +1 circumstance bonus on melee to-hits and +1 to base weapon damage with each of your attacks. This will stack cleanly with all other combat feats, such as Weapon Focus (Feat), Weapon Specialization (Feat), etc. Note that base weapon damage increases at levels 6, 11, 16, 21, 26, and 31.