Downing Strike (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you may spend 3 points of fury to add a free [[Trip (Combat Maneuver)]] to your next attack of opportunity provoked by an enemy leaving one of your threatened squares, as long as that attack of opportunity occurs before the start of your next turn. If the attack of opportunity hits, make your combat maneuver check against the same foe. If your trip attempt is successful, you deal damage for the combat maneuver as normal and your foe is knocked [[Prone]] in the space it was attempting to leave.  The [[Trip (Combat Maneuver)]] ignores abilities or feats which provide additional defenses against attacks of opportunity (e.g. [[Mobility (Feat)]]), but the [[Prone]] condition inflicted by the trip maneuver may be resisted as normal.
| Benefit = Once per round as a free action, you may add a free [[Trip (Combat Maneuver)]] to your next attack of opportunity provoked by an enemy leaving one of your threatened squares, as long as that attack of opportunity occurs before the start of your next turn. If the attack of opportunity hits, make your combat maneuver check against the same foe. If your trip attempt is successful, you deal damage for the combat maneuver as normal and your foe is knocked [[Prone]] in the space it was attempting to leave.  The [[Trip (Combat Maneuver)]] ignores abilities or feats which provide additional defenses against attacks of opportunity (e.g. [[Mobility (Feat)]]), but the [[Prone]] condition inflicted by the trip maneuver may be resisted as normal.


: Note that the fury to activate Downing Strike must be spent during your turn, and if you are unable to make an attack of opportunity against a foe leaving one of your threatened squares before the start of your next turn, or if the attack of opportunity misses, the fury points are lost.
: Note you activate Downing Strike during your turn, and if you are unable to make an attack of opportunity against a foe leaving one of your threatened squares before the start of your next turn, or if the attack of opportunity misses, the power does nothing.


| Addtl-Fury = For every 2 points of additional fury you spend, you can add a +1 bonus to your CMB for purposes of making Trip combat maneuvers triggered by Downing Strike. This bonus lasts until the start of your next turn.
| Prog1 = When you activate Downing Strike, you may use it up to twice per round, as long as you have sufficient attacks of opportunity available. Both attacks of opportunity must occur before the start of your next turn.


| Prog1 = You may activate Downing Strike up to twice per round, as long as you have sufficient attacks of opportunity available to use them, and enough fury to activate it both times. Both attacks of opportunity must occur before the start of your next turn, or the fury points are lost.
| Prog2 = When you activate Downing Strike, you immediately gain 3 bonus hit points to both your current and maximum hit points. All bonus hit points vanish at the end of combat.


| Prog2 = The cost to activate Downing Strike is reduced to 2 points of fury. (Reduced from 3 points of fury.)
| Prog3 = When you activate Downing Strike, you may use it a number of times per round equal to your available attacks of opportunity, as long as you have sufficient provocation.  All attacks of opportunity must occur before the start of your next turn.
 
| Prog3 = You may activate Downing Strike a number of times per round equal to your available attacks of opportunity, as long as you have sufficient fury points available to do so.  All attacks of opportunity must occur before the start of your next turn, or the fury points are lost.


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Revision as of 01:01, 6 December 2016


Downing Strike (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you may add a free Trip (Combat Maneuver) to your next attack of opportunity provoked by an enemy leaving one of your threatened squares, as long as that attack of opportunity occurs before the start of your next turn. If the attack of opportunity hits, make your combat maneuver check against the same foe. If your trip attempt is successful, you deal damage for the combat maneuver as normal and your foe is knocked Prone in the space it was attempting to leave. The Trip (Combat Maneuver) ignores abilities or feats which provide additional defenses against attacks of opportunity (e.g. Mobility (Feat)), but the Prone condition inflicted by the trip maneuver may be resisted as normal.
Note you activate Downing Strike during your turn, and if you are unable to make an attack of opportunity against a foe leaving one of your threatened squares before the start of your next turn, or if the attack of opportunity misses, the power does nothing.

Progression:

  • 11th Level: When you activate Downing Strike, you may use it up to twice per round, as long as you have sufficient attacks of opportunity available. Both attacks of opportunity must occur before the start of your next turn.
  • 21st Level: When you activate Downing Strike, you immediately gain 3 bonus hit points to both your current and maximum hit points. All bonus hit points vanish at the end of combat.
  • 31st Level: When you activate Downing Strike, you may use it a number of times per round equal to your available attacks of opportunity, as long as you have sufficient provocation. All attacks of opportunity must occur before the start of your next turn.