Dread Commando

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Dread Commando

Hit Die: d8

Many Commandos come out of the ranks of the Legions, and even more come from the vast Provincial Armies that the various Ordinates field. The Dread Commando is given a certain degree of dark mystique in the Empire, and Dread Commandos are viewed as hard-bitten, romantic figures. Among serious warrior types, Dread Commandos are seen as a sort of poor-mans Majestic who hits harder if he can catch you off guard. Military commanders love Dread Commandos and an usually high percentage of Stalwarts in the various Armies come from their ranks.

Requirements:

BAB 5

Hide 6 ranks, Move Silently 6 ranks Dodge, Mobility

Class Skills:

Dread Commando class skills (and the key ability for each skill are Movement (Dex), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Geography) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex).

Skill Points per level: 6 + Int modifier.

Advancement table

Level BAB Fort Ref Will Special 1st +1 +0 +2 +0 Sudden Strike +1D6, Team Initiative Bonus 2nd +2 +0 +3 +0 Armored Ease 2 3rd +3 +1 +3 +1 Sudden Strike +2d6 4th +4 +1 +4 +1 Armored Ease 4, Stealthy Movement 5th +5 +1 +4 +1 Sudden Strike +3d6

Class Features:

Sudden Strike (Ex): If you can catch an opponent...

Team Initiative Bonus (Ex): You are skilled at keeping a team organized and ready for danger. All allies within 30 feet who can see you (including yourself) gain a competence bonus on initiative checks equal to your class level.

Armored Ease (Ex): You learn to adapt your movement to the restrictive nature of armor. Beginning at 2nd level, you reduce the armor check penalty of any armor with which you are proficient by 2 (to a minimum of 0). At 4th level, this reduction increases to 4 (to a minimum of 0).

Stealthy Movement (Ex): You learn to remain quiet and hidden while mobile. Beginning at 4th level, you take no penalty on Hide or Move Silently checks while moving up to your normal speed, and you take only a -10 penalty on Hide and Move Silently checks when running or charging (instead of the normal -20).