Drow Subjugator: Difference between revisions
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{{Template:Monster | |||
<!-- Version 2.10 --> | |||
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | |||
| CR | 10 | |||
<!-- Value: integer between 1 and 40. --> | |||
}}</onlyinclude> | |||
Drow | | MonsterName = Drow Subjugator | ||
| Image = Drow_Subjugator_1.png | |||
<!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | |||
| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | |||
| Role | | |||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | |||
}}</onlyinclude> | |||
= | | Description = Drow Subjugators are agents of their House who have proven themselves able to handle a small bit of autonomy. As such, they are allowed to operate under the close supervision of a Consort or higher ranking Drow female, but they do not require her presence in close proximity as long as they clearly understand her orders. As a result, Drow Subjugators are often encountered without a Drow female escort. | ||
:Subjugators are quite impressed with their independence, and they will work aggressively to fulfill their missions, so they might keep it. | |||
:Subjugators are often sent on missions of destruction by the Drow. They will raid and attack, seeking to cut away at the thews of their enemy until their nations are weak and ripe for the taking. As a result, Drow Subjugators will bribe and steal and hire others to 'do their dirty work', all to throw off the trail of suspicion and do the maximal damage to their foes. Sabotage of fortifications, ambush of caravans, poisoning of ponds and springs, all this and more are the tools of subjugators, as they work to crush entire nations and bring them to their knees. | |||
| Alignment = Lawful Evil | |||
<!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | |||
= | | Size = Medium | ||
<!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | |||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type | Fey | |||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
}}</onlyinclude> | |||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | |||
| Subtype | | |||
<!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | |||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | |||
<!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> | |||
<!-- Add any secondary subtypes into the notes field below. --> | |||
<!-- Otherwise leave blank. --> | |||
}}</onlyinclude> | |||
| Subtype-Notes = | |||
<!-- Add additional subtypes here; these notes do affect the template; they are purely descriptive --> | |||
| NudgeBasicLoreValue = | |||
<!-- This field lets you alter the DC of the basic knowledge check for this monster --> | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeFullLoreValue = | |||
<!-- This field lets you alter the DC of the full knowledge check for this monster --> | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
' | | Lore-Notes = | ||
<!-- Notes related to the monster's lore check can be put here --> | |||
<!-- Example: "identifies as a CR 5 Ghoul if lore check is failed." (no quotes) --> | |||
| NudgeInit = +2 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Nudge-Ambush-Chance = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- Default value is 10+ on a d20 --> | |||
| Ambush-Chance-Notes = | |||
<!-- Put any comments about ambush preferences here, or leave blank --> | |||
| Senses = [[Standard Senses]], [[Darkvision]] 60 ft. | |||
<!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | |||
<!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> | |||
<!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | |||
<!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | |||
<!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = +1 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
= | | NudgeAC = +1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeTouchAC = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeFFAC = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeHitPoints = | |||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | |||
<!-- SAVING THROWS --> | |||
| Fort = | |||
| Refl = S | |||
| Will = | |||
<!-- Values: S (for Strong save), leave blank for Weak save | |||
* Most monsters have 1 strong save and 2 weak saves | |||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves --> | |||
| NudgeFort = | |||
| NudgeRefl = | |||
| NudgeWill = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| SpecialDefenses = | |||
<!-- Put any DR or ER values here --> | |||
= | | StrongAgainst = | ||
<!-- Put any 'immunity' or 'hardened' values here; | |||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | |||
'''''Immune (no effect):''''' --> | |||
| Hide-Role-Strong-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | |||
| Hide-Type-Strong-Against-1 = | |||
| Hide-Type-Strong-Against-2 = | |||
| Hide-Type-Strong-Against-3 = | |||
| Hide-Type-Strong-Against-4 = | |||
| Hide-Type-Strong-Against-5 = | |||
| Hide-Type-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | |||
If they start taking severe damage ( | | Hide-Subtype-Strong-Against-1 = | ||
| Hide-Subtype-Strong-Against-2 = | |||
| Hide-Subtype-Strong-Against-3 = | |||
| Hide-Subtype-Strong-Against-4 = | |||
| Hide-Subtype-Strong-Against-5 = | |||
| Hide-Subtype-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | |||
| WeakAgainst = | |||
<!-- Put any 'vulnerable' or 'defenseless' values here; | |||
vulnerabilities based on type (e.g. Vermin) are automatically added | |||
'''''Vulnerable (1.5x damage):''''' | |||
'''''Defenseless (2x damage):''''' --> | |||
| Hide-Type-Weak-Against-1 = | |||
| Hide-Subtype-Weak-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | |||
| MoveTypes = [[Walk]] 30 ft. | |||
<!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| NudgeSpace = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | |||
<!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | |||
<!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
<!-- GENERAL ATTACK INFORMATION --> | |||
| MeleeOrNatural = Melee | |||
<!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | |||
| MultipliedDamageType = | |||
<!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | |||
<!-- PRIMARY ATTACK INFORMATION --> | |||
| PriAtkName = Drow Rapier | |||
<!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | |||
| PriAtkNotes = plus Languishroot Poison | |||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | |||
| PriAtkNotes-FullAtkOnly = | |||
<!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | |||
| Override-Pri-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Pri-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| PriAtkVSTouchAC = | |||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | |||
| PriAtkIsAuto-Hit = | |||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | |||
| NudgePriToHit = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgePriDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeFullAtk-PriDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Pri-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- SECONDARY ATTACK INFORMATION --> | |||
| SecAtkName = | |||
<!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | |||
| SecAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | |||
| SecAtkNotes-FullAtkOnly = | |||
<!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | |||
| Override-Sec-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Sec-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SecAtkVSTouchAC = | |||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | |||
| SecAtkIsAuto-Hit = | |||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | |||
| NudgeSecToHit = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeSecDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeFullAtk-SecDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Sec-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- TERTIARY ATTACK INFORMATION --> | |||
| TerAtkName = | |||
<!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | |||
| TerAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | |||
| TerAtkNotes-FullAtkOnly = | |||
<!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | |||
| Override-Ter-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ter-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| TerAtkVSTouchAC = | |||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | |||
| TerAtkIsAuto-Hit = | |||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | |||
| NudgeTerToHit = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeTerDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeFullAtk-TerDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Ter-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- QUATERNARY ATTACK INFORMATION --> | |||
| QuaAtkName = | |||
<!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | |||
| QuaAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | |||
| QuaAtkNotes-FullAtkOnly = | |||
<!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | |||
| Override-Qua-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Qua-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| QuaAtkVSTouchAC = | |||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | |||
| QuaAtkIsAuto-Hit = | |||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | |||
| NudgeQuaToHit = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeQuaDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeFullAtk-QuaDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Qua-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- RANGED ATTACK INFORMATION --> | |||
| RangedAtkName = Drow Dart Crossbow | |||
<!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | |||
| HasRangedFullAttack = Y | |||
<!-- Values: Y (for yes), or leave blank (for no) --> | |||
| RangedAtkIncrementDistance = 30 | |||
<!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | |||
| RangedAtkNumberOfIncrements = 5 | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| RangedAtkNotes = plus Languishroot Poison | |||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | |||
| RangedAtkNotes-FullAtkOnly = | |||
<!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | |||
| Override-Ranged-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ranged-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| RangedAtkVSTouchAC = | |||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | |||
| RangedAtkIsAuto-Hit = | |||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | |||
| NudgeRangedToHit = | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeRangedDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeFullAtk-RangedDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Ranged-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
<!-- COMBAT MANEUVERS --> | |||
| Nudge-Maneuver-Offense = -1 | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Offense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | |||
| Nudge-Maneuver-Defense = -1 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Defense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | |||
<!-- SIEGE DAMAGE INFORMATION --> | |||
| SiegeDmgCapable = | |||
<!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | |||
| SiegeAtkName = | |||
<!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | |||
| SiegeAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | |||
| Override-Siege-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SiegeAtkIncrement = | |||
<!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | |||
| SiegeAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| Nudge-Siege-Maneuver-Offense = | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeSiegeDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!-- ABILITY SCORES --> | |||
| Str = 16 | |||
| Dex = 20 | |||
| Con = 15 | |||
| Int = 14 | |||
| Wis = 16 | |||
| Cha = 15 | |||
<!-- FEATS --> | |||
| Feat1 = Strike Back | |||
| Feat2 = Mobility | |||
| Feat3 = | |||
| Feat4 = | |||
<!-- Just the feat name; will be autolinked, and ShortDesc added --> | |||
<!-- SKILLS --> | |||
| Skill1 = Bluff | |||
| Skill2 = Sense Motive | |||
| Skill3 = Diplomacy | |||
| Skill4 = Knowledge (Local) | |||
| Skill5 = | |||
| NudgeSkill1 = | |||
| NudgeSkill2 = | |||
| NudgeSkill3 = | |||
| NudgeSkill4 = | |||
| NudgeSkill5 = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Skill1Notes = | |||
| Skill2Notes = | |||
| Skill3Notes = | |||
| Skill4Notes = | |||
| Skill5Notes = | |||
<!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> | |||
<!-- LANGUAGES --> | |||
| Languages = Awnsheghlien, Undercommon, Common | |||
<!-- Comma-separated list --> | |||
<!-- SPECIAL ABILITIES --> | |||
<!-- ROLE-BASED SPECIAL ABILITIES --> | |||
| HideRoleReminder1 = | |||
<!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | |||
| HideRoleReminder2 = | |||
<!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | |||
| HideRoleReminder3 = | |||
<!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | |||
| HideRoleReminder4 = | |||
<!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | |||
<!-- SPECIAL ABILITY 1 --> | |||
| Ability-1-Name = Venom Sheathe | |||
| Ability-1-Type = Ex | |||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| Ability-1-Concentration = | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
| Ability-1-Description = As a swift action, the drow can reapply poison to its weapon. This is done with a practiced flourish, as the blade is slid through a slotted cup-like device on his belt, near the sword's sheath. The cup-like device contains 10 doses of Languishroot poison (see below), and can be refilled outside of combat. | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | |||
<!-- Available Variables: | |||
{{#var:Special1ToHit}} To-Hit | |||
{{#var:Special1TouchAttack}} Touch To-Hit | |||
{{#var:Special1SaveDC}} Save DC | |||
{{#var:Special1StandardDmg}} Std Damage | |||
{{#var:Special1SwiftDmg}} Swift Damage | |||
{{#var:Special1AlphaDmg}} Alpha Damage | |||
{{#var:Special1-Ability-Dmg}} Stat Damage | |||
{{#var:Special1-Hit-Points}} Hit Points | |||
{{#var:Special1-Hit-Dice}} Hit Dice | |||
{{#var:Special1-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special1-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special1-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility1ToHit = | |||
<!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1TouchAttack = | |||
<!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1SaveDC = | |||
<!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility1StandardDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility1SwiftDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility1AlphaDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility1-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility1-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility1-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility1-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility1-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 2 --> | |||
| Ability-2-Name = Languishroot Poison | |||
| Ability-2-Type = Ex | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-2-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-2-Description = | |||
::: '''Languishroot Poison''' (Injury vector; [[Poisoned]] intensity) | |||
::: Fort DC {{#var:Special2SaveDC}}; Frequency: 1/rounds for 3 rounds | |||
::: Effect: {{#var:Special2-Ability-Dmg}} [[Ability Damage|DEX damage]] and {{#var:Special2SwiftDmg}} non-lethal damage per interval; Fruition: Victim becomes [[Drowsy]] for 1 hour. If you are affected by Lanquishroot in any form while Drowsy or [[Sluggish]], all saves are made at -2 on the die. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special2ToHit}} To-Hit | |||
{{#var:Special2TouchAttack}} Touch To-Hit | |||
{{#var:Special2SaveDC}} Save DC | |||
{{#var:Special2StandardDmg}} Std Damage | |||
{{#var:Special2SwiftDmg}} Swift Damage | |||
{{#var:Special2AlphaDmg}} Alpha Damage | |||
{{#var:Special2-Ability-Dmg}} Stat Damage | |||
{{#var:Special2-Hit-Points}} Hit Points | |||
{{#var:Special2-Hit-Dice}} Hit Dice | |||
{{#var:Special2-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special2-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special2-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility2ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility2StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility2SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility2AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility2-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility2-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility2-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility2-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility2-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 3 --> | |||
| Ability-3-Name = Toxic Dust | |||
| Ability-3-Type = Ex | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-3-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-3-Description = As a swift action, once per encounter, the drow may fling their supply of Languishroot poison into the air. This affects all enemies in a fifteen foot cone, who must make a Fortitude save against a DC {{#var:Special3SaveDC}} or suffer the effects of Langusihroot Poison (see above). Enemies who make their saving throw are merely [[Dazzled]] until the end of the encounter. Note that once a drow has used Toxic Dust, they lose the use of their Venom Sheathe ability for the rest of the encounter. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special3ToHit}} To-Hit | |||
{{#var:Special3TouchAttack}} Touch To-Hit | |||
{{#var:Special3SaveDC}} Save DC | |||
{{#var:Special3StandardDmg}} Std Damage | |||
{{#var:Special3SwiftDmg}} Swift Damage | |||
{{#var:Special3AlphaDmg}} Alpha Damage | |||
{{#var:Special3-Ability-Dmg}} Stat Damage | |||
{{#var:Special3-Hit-Points}} Hit Points | |||
{{#var:Special3-Hit-Dice}} Hit Dice | |||
{{#var:Special3-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special3-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special3-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility3ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility3StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility3SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility3AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility3-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility3-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility3-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility3-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility3-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 4 --> | |||
| Ability-4-Name = | |||
| Ability-4-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-4-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-4-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special4ToHit}} To-Hit | |||
{{#var:Special4TouchAttack}} Touch To-Hit | |||
{{#var:Special4SaveDC}} Save DC | |||
{{#var:Special4StandardDmg}} Std Damage | |||
{{#var:Special4SwiftDmg}} Swift Damage | |||
{{#var:Special4AlphaDmg}} Alpha Damage | |||
{{#var:Special4-Ability-Dmg}} Stat Damage | |||
{{#var:Special4-Hit-Points}} Hit Points | |||
{{#var:Special4-Hit-Dice}} Hit Dice | |||
{{#var:Special4-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special4-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special4-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility4ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility4StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility4SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility4AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility4-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility4-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility4-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility4-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility4-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 5 --> | |||
| Ability-5-Name = | |||
| Ability-5-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-5-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-5-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special5ToHit}} To-Hit | |||
{{#var:Special5TouchAttack}} Touch To-Hit | |||
{{#var:Special5SaveDC}} Save DC | |||
{{#var:Special5StandardDmg}} Std Damage | |||
{{#var:Special5SwiftDmg}} Swift Damage | |||
{{#var:Special5AlphaDmg}} Alpha Damage | |||
{{#var:Special5-Ability-Dmg}} Stat Damage | |||
{{#var:Special5-Hit-Points}} Hit Points | |||
{{#var:Special5-Hit-Dice}} Hit Dice | |||
{{#var:Special5-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special5-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special5-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility5ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility5StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility5SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility5AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility5-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility5-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility5-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility5-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility5-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 6 --> | |||
| Ability-6-Name = | |||
| Ability-6-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-6-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-6-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special6ToHit}} To-Hit | |||
{{#var:Special6TouchAttack}} Touch To-Hit | |||
{{#var:Special6SaveDC}} Save DC | |||
{{#var:Special6StandardDmg}} Std Damage | |||
{{#var:Special6SwiftDmg}} Swift Damage | |||
{{#var:Special6AlphaDmg}} Alpha Damage | |||
{{#var:Special6-Ability-Dmg}} Stat Damage | |||
{{#var:Special6-Hit-Points}} Hit Points | |||
{{#var:Special6-Hit-Dice}} Hit Dice | |||
{{#var:Special6-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special6-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special6-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility6ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility6StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility6SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility6AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility6-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility6-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility6-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility6-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility6-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 7 --> | |||
| Ability-7-Name = | |||
| Ability-7-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-7-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-7-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special7ToHit}} To-Hit | |||
{{#var:Special7TouchAttack}} Touch To-Hit | |||
{{#var:Special7SaveDC}} Save DC | |||
{{#var:Special7StandardDmg}} Std Damage | |||
{{#var:Special7SwiftDmg}} Swift Damage | |||
{{#var:Special7AlphaDmg}} Alpha Damage | |||
{{#var:Special7-Ability-Dmg}} Stat Damage | |||
{{#var:Special7-Hit-Points}} Hit Points | |||
{{#var:Special7-Hit-Dice}} Hit Dice | |||
{{#var:Special7-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special7-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special7-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility7ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility7StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility7SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility7AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility7-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility7-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility7-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility7-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility7-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 8 --> | |||
| Ability-8-Name = | |||
| Ability-8-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-8-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-8-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special8ToHit}} To-Hit | |||
{{#var:Special8TouchAttack}} Touch To-Hit | |||
{{#var:Special8SaveDC}} Save DC | |||
{{#var:Special8StandardDmg}} Std Damage | |||
{{#var:Special8SwiftDmg}} Swift Damage | |||
{{#var:Special8AlphaDmg}} Alpha Damage | |||
{{#var:Special8-Ability-Dmg}} Stat Damage | |||
{{#var:Special8-Hit-Points}} Hit Points | |||
{{#var:Special8-Hit-Dice}} Hit Dice | |||
{{#var:Special8-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special8-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special8-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility8ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility8StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility8SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility8AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility8-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility8-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility8-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility8-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility8-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- SPECIAL ABILITY 9 --> | |||
| Ability-9-Name = | |||
| Ability-9-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-9-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-9-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special91ToHit}} To-Hit | |||
{{#var:Special9TouchAttack}} Touch To-Hit | |||
{{#var:Special9SaveDC}} Save DC | |||
{{#var:Special9StandardDmg}} Std Damage | |||
{{#var:Special9SwiftDmg}} Swift Damage | |||
{{#var:Special9AlphaDmg}} Alpha Damage | |||
{{#var:Special9-Ability-Dmg}} Stat Damage | |||
{{#var:Special9-Hit-Points}} Hit Points | |||
{{#var:Special9-Hit-Dice}} Hit Dice | |||
{{#var:Special9-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special9-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special9-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | |||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility9ToHit = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9TouchAttack = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9SaveDC = | |||
<!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | |||
| NudgeAbility9StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility9SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility9AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeAbility9-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility9-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility9-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility9-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility9-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- COMBAT TACTICS --> | |||
| CombatTactics = Drow Subjugators are frequently veteran Blademasters who have been entrusted on solo missions, or highly trained dedicated agents from their House's Arms Halls. Subjugators are far too arrogant to resort to skulking about, but they are more than skilled enough in the arts of conversation to sow the seeds of their dire missions in the populations they are working to subvert and destroy. | |||
:In combat, Subjugators are robust and aggressive fighters who are fearless in advancing into the enemy ranks. They will provoke attacks of opportunity without hesitation, trusting their Mobility to protect them and their Strike Back to inflict damage upon their foes. Subjugators will seek to drive into the ranks of their foes and set up flanks as much as possible. | |||
:If they start taking severe damage ([[Bloodied]]) they will seek to use their Toxic Dust ability and withdraw from battle. If prevented from such escape, they will fight to the death without hesitation. | |||
<!-- OUT OF COMBAT --> | |||
| OutOfCombat = Subjugators are primarily used for sabotage, assasination, exploration, and the like. As a result, subjugators tend to be the 'shoot first, ask questions later' sort of negotiatiors and will frequently talk just long enough to try and set up a surprise round as they 'jump off' into battle without warning or provocation. | |||
:This makes them hard to cut deals with, as you might imagine.... | |||
<!-- TREASURE AND XP --> | |||
| TreasureNotes = | |||
| XPNotes = | |||
}} |
Revision as of 19:05, 21 October 2017
Drow Subjugator (CR 10)
Lawful Evil - Medium - Fey |
---|
Lore: | Know (Nature) | ||
20 | 35 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
27 | +17 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
210 | 105 | 16 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +7 |
Refl: | +12 |
Will: | +7 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Drow Rapier +16 (2d8+10/19-20 x2)
as undefined damage type
plus Languishroot Poison
Full Attack (Melee):
- 3x Drow Rapier +16 (2d8+10/19-20 x2)
as undefined damage type
plus Languishroot Poison
Standard Attack (Ranged):
- 1x Drow Dart Crossbow +16 (2d8+10/19-20 x2)
as undefined damage type
(Increment: 30 ft.; Max Range: 150 ft.)
plus Languishroot Poison
Full Attack (Ranged):
- 3x Drow Dart Crossbow +16 (2d8+10/19-20 x2)
as undefined damage type
(Increment: 30 ft.; Max Range: 150 ft.)
plus Languishroot Poison
Siege Damage: Not siege capable
Statistics
16 |
STR |
20 |
DEX |
15 |
CON |
14 |
INT |
16 |
WIS |
15 |
CHA |
Skills:
- Bluff: 16
- Diplomacy: 16
- Knowledge (Local): 16
- Perception: 17
- Sense Motive: 16
- All other skills: 11 (no ranks)
Languages: Awnsheghlien, Undercommon, Common
Feats:
- Strike Back (EFFECT: Attack foes that strike you from outside your threatened area while using reach)
- Mobility (EFFECT: +4 AC against attacks of opportunity from movement)
Special Abilities
Venom Sheathe (Ex) |
As a swift action, the drow can reapply poison to its weapon. This is done with a practiced flourish, as the blade is slid through a slotted cup-like device on his belt, near the sword's sheath. The cup-like device contains 10 doses of Languishroot poison (see below), and can be refilled outside of combat. |
Languishroot Poison (Ex) |
|
Toxic Dust (Ex) |
As a swift action, once per encounter, the drow may fling their supply of Languishroot poison into the air. This affects all enemies in a fifteen foot cone, who must make a Fortitude save against a DC or suffer the effects of Langusihroot Poison (see above). Enemies who make their saving throw are merely Dazzled until the end of the encounter. Note that once a drow has used Toxic Dust, they lose the use of their Venom Sheathe ability for the rest of the encounter. |
Drow Subjugator
Drow Subjugators are agents of their House who have proven themselves able to handle a small bit of autonomy. As such, they are allowed to operate under the close supervision of a Consort or higher ranking Drow female, but they do not require her presence in close proximity as long as they clearly understand her orders. As a result, Drow Subjugators are often encountered without a Drow female escort.
- Subjugators are quite impressed with their independence, and they will work aggressively to fulfill their missions, so they might keep it.
- Subjugators are often sent on missions of destruction by the Drow. They will raid and attack, seeking to cut away at the thews of their enemy until their nations are weak and ripe for the taking. As a result, Drow Subjugators will bribe and steal and hire others to 'do their dirty work', all to throw off the trail of suspicion and do the maximal damage to their foes. Sabotage of fortifications, ambush of caravans, poisoning of ponds and springs, all this and more are the tools of subjugators, as they work to crush entire nations and bring them to their knees.
Combat Tactics
Drow Subjugators are frequently veteran Blademasters who have been entrusted on solo missions, or highly trained dedicated agents from their House's Arms Halls. Subjugators are far too arrogant to resort to skulking about, but they are more than skilled enough in the arts of conversation to sow the seeds of their dire missions in the populations they are working to subvert and destroy.
- In combat, Subjugators are robust and aggressive fighters who are fearless in advancing into the enemy ranks. They will provoke attacks of opportunity without hesitation, trusting their Mobility to protect them and their Strike Back to inflict damage upon their foes. Subjugators will seek to drive into the ranks of their foes and set up flanks as much as possible.
- If they start taking severe damage (Bloodied) they will seek to use their Toxic Dust ability and withdraw from battle. If prevented from such escape, they will fight to the death without hesitation.
Out of Combat
Subjugators are primarily used for sabotage, assasination, exploration, and the like. As a result, subjugators tend to be the 'shoot first, ask questions later' sort of negotiatiors and will frequently talk just long enough to try and set up a surprise round as they 'jump off' into battle without warning or provocation.
- This makes them hard to cut deals with, as you might imagine....
Rewards
XP: 9,600
Treasure: Sellable Goods worth 6,875 gp.
- Weight: 100 lbs. Volume: 4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |