Endure Elements, Communal (Ranger Poultice): Difference between revisions

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| Description = This spell functions like [[Endure Elements (Spell)]], except you grant protection to several creatures touched during casting, as described above.
| Description = This spell functions like [[Endure Elements (Ranger Poultice)]], except you grant protection to several creatures touched during casting, as described above.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|As [[Endure Elements (Spell)]], but you may protect several creatures you touch.
| ShortDesc|As [[Endure Elements (Ranger Poultice)]], but you may protect several creatures you touch.
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Latest revision as of 14:04, 29 March 2019

Level: Ranger 2
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Touch
Target or Area: two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell functions like Endure Elements (Ranger Poultice), except you grant protection to several creatures touched during casting, as described above.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.