Entwined Fate (True Dweomer)

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Entwined Fate (True Dweomer)


Spell Level: 10
School: Illusion

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 47, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 38 and 46, you cast it as a Full-Round Action, as normal.
  • If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: V, S, M (A lock of the caster's own hair, worked into a bracelet around their wrist, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: Self, plus one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30)
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: Yes

Description

You speak the majestic verses of this Universal Hymn in a fluid, beauteous tone. A woven bracelet you wear glows gold, as eldritch copies of the bracelet appear about the limbs of creatures within range, chosen as defined above, to whom you have line of sight and line of effect. As the True Dweomer completes, all chosen targets, plus yourself, the weaver of the Fate just defined, make a saving throw.

The creatures you choose may be allies, or enemies. If you include an ally (which includes yourself automatically), then you gain Lifesense, Mindsense, and Blindsense but only against enemies you chose. The range of these senses is the maximum range of this Great Work, and effectively, means you always know where those foes are. If you chose any allies during the casting, they also gain these senses against those foes.

Far more deadly, if any of those chosen foes then even declares an attack against you (an attack defined as any action or ability that could cause hit point damage), or against any of your allies you chose during the casting, then up to once per round per enemy, that enemy suffers (Strata 1 damage): 1d6+6 points of damage per character level (max 35d6+210 at character level 35) points of fictive (energy, uncommon) damage even before they can roll their attack die. If they made their Will save at the time of casting of this Fell Doom, the damage they suffer is always halved. If they failed, then the damage is always fully realized against them. If the Entwined Fate kills them before they can attack, then the attack is negated.

This True Dweomer lasts for the duration of the battle. It cannot be ended in any way aside from a Greater Dispel cast upon all allies who have received it, or by the use of anti-magic fields.This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+13/CL 35d6+455
9 +3 35th 1d6+14/CL 35d6+490