Erratic Charge (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:




| Benefit = As a free action, you can activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the charge.  This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost.  You must be able to perceive the target of your charge before you begin the charge attack.
| Benefit = Once per round as a free action, you can activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the charge.  This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost.  You must be able to perceive the target of your charge before you begin the charge attack.


: Erratic Charge can be used in conjunction with other rage powers which are activated as part of a charge action.
: Erratic Charge can be used in conjunction with other rage powers which are activated as part of a charge action.
Line 27: Line 27:
| Prog2 = You may make a second course change during the movement portion of a charge attack you have augmented with Erratic Charge.
| Prog2 = You may make a second course change during the movement portion of a charge attack you have augmented with Erratic Charge.


| Prog3 = If your Erratic Charge hits, you may push your target back a number of squares equal to the number of course changes you actually made during the charge. The target may be pushed in any unblocked path you wish, as long as each square of movement is further away from you than the last.  You may follow the target during this forced movement, even if you do not have any movement remaining. This improvement allows you to resolve the charge attack while inside an ally's space, as long as you use the push to end up in an unblocked space. If you attempt to do so, however, and your charge attack misses, you are knocked [[Prone]] in the first unoccupied square along your charge's movement path.
| Prog3 = If your Erratic Charge hits, you may push your target back a number of squares equal to the number of course changes you actually made during the charge. The target may be pushed in any unblocked path you wish, as long as each square of movement is further away from you than the last.  You may follow the target during this forced movement, even if you do not have any movement remaining. This improvement allows you to resolve the charge attack while inside an ally's space, as long as you use the push to end up in an unblocked space. If you attempt to do so, however, and your charge attack misses, you are knocked [[Prone]] in the first unoccupied square along your charge's movement path. If you resolve your charge in an unoccupied space, you are not knocked prone on a miss.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 15:08, 10 December 2016


Erratic Charge (Ex)

Requires: Barbarian 1, Feral Mien
Benefit: Once per round as a free action, you can activate Erratic Charge. The next charge attack you make can include one change of direction during the movement portion of the charge. This charge attack must occur before the start of your next turn or the benefit of Erratic Charge is lost. You must be able to perceive the target of your charge before you begin the charge attack.
Erratic Charge can be used in conjunction with other rage powers which are activated as part of a charge action.

Progression:

  • 11th Level: You can pass through ally spaces while performing a charge attack augmented with Erratic Charge (though you cannot end your charge while in an ally's space).
  • 21st Level: You may make a second course change during the movement portion of a charge attack you have augmented with Erratic Charge.
  • 31st Level: If your Erratic Charge hits, you may push your target back a number of squares equal to the number of course changes you actually made during the charge. The target may be pushed in any unblocked path you wish, as long as each square of movement is further away from you than the last. You may follow the target during this forced movement, even if you do not have any movement remaining. This improvement allows you to resolve the charge attack while inside an ally's space, as long as you use the push to end up in an unblocked space. If you attempt to do so, however, and your charge attack misses, you are knocked Prone in the first unoccupied square along your charge's movement path. If you resolve your charge in an unoccupied space, you are not knocked prone on a miss.