Explosive Charge (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Rage Power | Name = Explosive Charge | Type = Su | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Primal }}</onlyinclude> | MinLvl=<onlyinclude>{...")
 
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 10: Line 10:


| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl|22
| MinLvl|21
}}</onlyinclude>
}}</onlyinclude>


Line 17: Line 17:
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|1
}}</onlyinclude>


| Benefit = Once per round as part of a charge attack action, you can spend 1 point of fury to become a living missile, exploding in a fiery burst which incinerates your foes.  If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 2 barbarian levels (round down) plus your WIS modifier as fire damage.  Creatures which succeed on their saves take only half damage. If your charge attack misses, all fury spent to activate this power is lost.
| Benefit = Once per round as part of a [[charge]] attack action, you can become a living missile, exploding in a cataclysmic burst which decimates your foes.  If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 3 barbarian levels (drop fractions) + your WIS modifier as {{dmg|fire}} damage.  Creatures that succeed on their saves take only half of the fire damage you inflict (your charge target still takes all the normal damage from your charge, and is only saving to try to cut the fire damage in half). If your charge attack misses, the activation of this power is lost.


: Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.
: Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.
| Addtl-Fury = For each additional point of fury you spend, you can expand the radius of Explosive Charge by 5 feet.
:'''Additional Fury:''' For each additional point of fury you spend, you can increase the save DC of Explosive Charge by +1.


| Prog1 = -
| Prog1 = -
Line 33: Line 26:
| Prog2 = -
| Prog2 = -


| Prog3 = Your WIS modifier damage is considered Primal damage, which ignores ER.  For each additional point of fury you spend, you can convert 1 die of the damage dealt by Explosive Charge into Primal damage.
| Prog3 = Your Explosive Charge damage may now be considered {{dmg|Primal}} damage, which ignores DR and ER.  If you choose to inflict fire instead, the radius increases to 50 feet, and the save DC increases by 2.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Immolate your foes at the end of your charge
| ShortDesc|Deal fire damage to your foes at the end of your charge
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 13:16, 26 March 2020


Explosive Charge (Su)

Requires: Barbarian 21, Primal Mien
Benefit: Once per round as part of a charge attack action, you can become a living missile, exploding in a cataclysmic burst which decimates your foes. If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 3 barbarian levels (drop fractions) + your WIS modifier as fire (energy, common) damage. Creatures that succeed on their saves take only half of the fire damage you inflict (your charge target still takes all the normal damage from your charge, and is only saving to try to cut the fire damage in half). If your charge attack misses, the activation of this power is lost.
Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.

Progression:

  • 11th Level: -
  • 21st Level: -
  • 31st Level: Your Explosive Charge damage may now be considered Primal (undefined damage type) damage, which ignores DR and ER. If you choose to inflict fire instead, the radius increases to 50 feet, and the save DC increases by 2.