Explosive Charge (Rage Power): Difference between revisions
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| Benefit = Once per round as part of a charge attack action, you can become a living missile, exploding in a cataclysmic burst which decimates your foes. If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per | | Benefit = Once per round as part of a charge attack action, you can become a living missile, exploding in a cataclysmic burst which decimates your foes. If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 3 barbarian levels (drop fractions) plus your WIS modifier as fire damage. Creatures which succeed on their saves take only half damage. If your charge attack misses, the activation of this power is lost. | ||
: Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action. | : Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action. | ||
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| Prog2 = - | | Prog2 = - | ||
| Prog3 = Your Explosive Charge damage may now be considered Primal damage, which ignores ER. If you | | Prog3 = Your Explosive Charge damage may now be considered Primal damage, which ignores ER. If you choose to inflict fire instead, the radius increases to 50 feet, and the save DC increases by 2. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 16:01, 10 December 2016
Explosive Charge (Su)
- Requires: Barbarian 22, Primal Mien
- Benefit: Once per round as part of a charge attack action, you can become a living missile, exploding in a cataclysmic burst which decimates your foes. If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 3 barbarian levels (drop fractions) plus your WIS modifier as fire damage. Creatures which succeed on their saves take only half damage. If your charge attack misses, the activation of this power is lost.
- Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.
Progression:
- 11th Level: -
- 21st Level: -
- 31st Level: Your Explosive Charge damage may now be considered Primal damage, which ignores ER. If you choose to inflict fire instead, the radius increases to 50 feet, and the save DC increases by 2.