Explosive Charge (Rage Power)

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Explosive Charge (Su)

Requires: Barbarian 22, Primal Mien
Benefit: Once per round as part of a charge attack action, you can spend 1 point of fury to become a living missile, exploding in a fiery burst which incinerates your foes. If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 2 barbarian levels (round down) plus your WIS modifier as fire damage. Creatures which succeed on their saves take only half damage. If your charge attack misses, all fury spent to activate this power is lost.
Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.

Progression:

  • 11th Level: -
  • 21st Level: -
  • 31st Level: Your WIS modifier damage is considered Primal damage, which ignores ER. For each additional point of fury you spend, you can convert 1 die of the damage dealt by Explosive Charge into Primal damage.