Fatigued: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = A fatigued character can neither run nor charge and takes a -2 penalty to Strength- and Dexterity-based skills, and a -2 penalty to attacks and damage.  
| Flavor = You are heavily winded, and need a few of minutes to catch your breath.


: Doing anything that would normally cause fatigue causes the fatigued character to become [[Exhausted]]. After 8 hours of rest, fatigued characters are no longer fatigued.
| Effects = You take a -2 penalty to attack and damage rolls
:* You take a -2 penalty to Strength-based and Dexterity-based skill and ability checks.
:* You cannot run or charge
:* Doing anything that would cause fatigue while you are already fatigued causes you to become [[Exhausted]].


| Ended-By =  
| Ended-By = Fatigue automatically ends after 15 minutes of sitting down or lying down, and not doing anything except resting.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 14:49, 11 October 2016


Condition Severity: Weak


   You are heavily winded, and need a few of minutes to catch your breath.

Effects

  • You take a -2 penalty to attack and damage rolls
  • You take a -2 penalty to Strength-based and Dexterity-based skill and ability checks.
  • You cannot run or charge
  • Doing anything that would cause fatigue while you are already fatigued causes you to become Exhausted.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Fatigue automatically ends after 15 minutes of sitting down or lying down, and not doing anything except resting.

Array

FatiguedExhaustedIncapacitated