Fire Trap (Spell): Difference between revisions
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[abjuration]] [[Spells#.5BDescriptor.5D|[fire]]] | | School|[[abjuration]] [[Spells#.5BDescriptor.5D|[fire]]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
::'''''Elemental School:''''' [[fire (Arcane School)|fire]] 4 | |||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
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| Description =''Fire | | Description =''Fire Trap'' creates a fiery explosion when an intruder opens the item that the [[trap]] protects. A ''Fire Trap'' spell can ward any object that can be opened and closed. | ||
:When casting '' | :When casting ''Fire Trap,'' you select a point on the object as the spell's center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 1d4 points of [[fire]] damage + 1 point per [[caster level]] (maximum +20). The item protected by the [[trap]] is not harmed by this explosion. | ||
:A fire-trapped item cannot have a second closure or warding spell placed on it. A [[Knock (Spell)]] does not bypass a '' | :A fire-trapped item cannot have a second closure or warding spell placed on it. A [[Knock (Spell)]] does not bypass a ''Fire Trap''. An unsuccessful [[Dispel Magic (Spell)]] does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam. | ||
:You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends. | :You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends. | ||
:Magic traps such as '' | :Magic traps such as ''Fire Trap'' are hard to detect and disable. A character with [[Trapfinding (Ex)]] can use the [[Perception]] skill to find a ''Fire Trap'' and [[Disable Device]] to thwart it. The DC in each case is 25 + spell level (DC 27 for a druid's ''Fire Trap'' or DC 29 for the arcane version). | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 14:54, 30 June 2017
- Level: Druid 2, Sorcerer/Wizard 4
- School: abjuration [fire]
- Elemental School: fire 4
Casting
- Casting Time: 10 minutes
- Components: V, S, M (gold dust worth 25 gp)
Effect
- Range: touch
- Target or Area: object touched
- Duration: permanent until discharged (D)
- Saving Throw: REFL half; see text
Save DC: - - Spell Resistance: Yes
Description
- Fire Trap creates a fiery explosion when an intruder opens the item that the trap protects. A Fire Trap spell can ward any object that can be opened and closed.
- When casting Fire Trap, you select a point on the object as the spell's center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion.
- A fire-trapped item cannot have a second closure or warding spell placed on it. A Knock (Spell) does not bypass a Fire Trap. An unsuccessful Dispel Magic (Spell) does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam.
- You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends.
- Magic traps such as Fire Trap are hard to detect and disable. A character with Trapfinding (Ex) can use the Perception skill to find a Fire Trap and Disable Device to thwart it. The DC in each case is 25 + spell level (DC 27 for a druid's Fire Trap or DC 29 for the arcane version).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |