Gargoyle: Difference between revisions

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m (Text replacement - "\| NudgeBasicLoreValue = (.*) <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank\. Max recommended is \+\/-4 --> \| NudgeFullLo...)
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   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses = DR {{#var:Special9-CR}}/- and ER {{#var:Special9-Hit-Dice}}/-
| SpecialDefenses = '''''While in mobile form:'''''
:DR {{#expr:{{#var:Special9-CR}}*2}}/- and ER {{#expr:{{#var:Special9-Hit-Dice}}*2}}/- in Stoney Form
::* DR {{CR}}/-  
:Fast Healing 3 in Stoney Form
::* ER {{Hit-Dice}}/-
:: '''''While in Stoney form:'''''
::* DR {{CR|n=2|op=mult}}/-  
::* ER {{Hit-Dice|n=2|op=mult}}/-
::* Fast Healing 3
 
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = crushing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
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   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->


| Sec-Atk-Dmg-Type =  
| Sec-Atk-Dmg-Type = slashing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = As a standard action, a gargoyle may transform itself into a stone statue.  Its appearance changes to become that of a statue, which may or may not match its appearance as a gargoyle.  In areas where there is other statuary, a gargoyle may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself.
| Ability-1-Description = As a standard action, a gargoyle may transform itself into a stone statue.  Its appearance changes to become that of a statue, which may or may not match its appearance as a gargoyle.  In areas where there is other statuary, a gargoyle may, if unobserved, roll a [[Stealth]] Check and take 20 on the die, in order to conceal itself.
 
:While in Stoney Form, the gargoyle's DR and ER increases to DR {{CR|n=2|op=mult}}/- and ER {{Hit-Dice|n=2|op=mult}}/- and it gains Fast Healing 3.  It loses use of all senses except [[tremorsense]] and may not take any action other than dropping Stoney Form, which is a swift action.


:While in Stoney Form, the gargoyle's DR and ER increases to DR {{#expr:{{#var:Special9-CR}}*2}}/- and ER {{#expr:{{#var:Special9-Hit-Dice}}*2}}/- and it gains Fast Fealing 3.  It loses use of all senses except tremorsense and may not take any action other than dropping Stoney Form, which is a swift action.
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
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   <!-- Available Variables:  
   <!-- Available Variables:  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Once per encounter as a move action, while animate, the Gargoyle may fly up to its Fly speed and make a Stoney Claw attack (+{{#var:Special2ToHit}} {{#var:SecDamage-StdAtk}}x2 slashing damage) at any point along that flight.  The Gargoyle's movement must end adjacent to the selected target.  This ability does not provoke attacks of opportunity.  If the Avalanche Attack hits, the attacked foe is knocked [[Prone]].
| Ability-2-Description = Once per encounter as a move action, while animate, the Gargoyle may fly up to its Fly speed and make a Stoney Claw attack ({{To-Hit}} {{Secondary-Dmg}}x2 as {{dmg|slashing}}) at any point along that flight.  The Gargoyle's movement must end adjacent to the selected target.  This ability does not provoke attacks of opportunity.  If the Avalanche Attack hits, the attacked foe is knocked [[Prone]].
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  
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<!--  OUT OF COMBAT  -->
<!--  OUT OF COMBAT  -->


| OutOfCombat = Some sages claim that Gargoyles are the greatest natural ciphers and philosophers in existence, despite their weirdly low Intelligence.  These sages claim that Gargoyles are actually transcendant geniuses, but so alien they have trouble interacting with other intelligent creatures.
| OutOfCombat = Some sages claim that Gargoyles are the greatest natural ciphers and philosophers in existence, despite their weirdly low Intelligence.  These sages claim that Gargoyles are actually transcendent geniuses, but so alien they have trouble interacting with other intelligent creatures.


:Of course, just as many sages claim that those sages are ridiculous crackpots, and getting a Gargoyle to clarify the matter has proved completely impossible....
: Of course, just as many sages claim that those sages are ridiculous crackpots, and getting a Gargoyle to clarify the matter has proved completely impossible....





Revision as of 15:04, 23 October 2018

Gargoyle (CR 9)

Lawful Evil - Medium - Humanoid
Lore: Know (Local)
17 35
Basic DC Full DC
Initiative
Initiative Icon 2.png
14
Perception:
24 +14
Passive Active
Ambush:
6+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
27
Man Def
Shield Icon 3.png
26
Monster Health
178 89 14
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +11
Refl: +6
Will: +6

Strong Against:

  • While in mobile form:
  • DR 9/-
  • ER 14/-
While in Stoney form:
  • DR 18/-
  • ER 28/-
  • Fast Healing 3
Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+16
Sword Icon 3.png
Man Off
+14
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Stoney Bite +16 (0/x2)
    as crushing (physical, common)

Full Attack (Melee):

  • 1x Stoney Bite +16 (2d10+12/x2)
    as crushing (physical, common)
  • 2x Stoney Claws +16 (2d6+5/x2)
    as slashing (physical, common)

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

21
STR
17
DEX
17
CON
5
INT
17
WIS
17
CHA

Skills:

Languages: Terran, Issshh, Common

Feats:

Special Abilities

Stoney Form (Su)

As a standard action, a gargoyle may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its appearance as a gargoyle. In areas where there is other statuary, a gargoyle may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself.

While in Stoney Form, the gargoyle's DR and ER increases to DR 18/- and ER 28/- and it gains Fast Healing 3. It loses use of all senses except tremorsense and may not take any action other than dropping Stoney Form, which is a swift action.
Avalanche Attack (Ex)

Once per encounter as a move action, while animate, the Gargoyle may fly up to its Fly speed and make a Stoney Claw attack (+15 2d6+4x2 as slashing (physical, common)) at any point along that flight. The Gargoyle's movement must end adjacent to the selected target. This ability does not provoke attacks of opportunity. If the Avalanche Attack hits, the attacked foe is knocked Prone.

Gargoyle

Gargoyle

Gargoyles are a strange class of humanoids that are widely but thinly distributed. Gargoyles are nearly ubiquitous, and come in a dizzying variety of tribes, which are called wings.

Gargoyles are secretive and have amazing stealth abilities, and as a result no one really knows how widely distributed they are, or even how many of them there are.
Of the various monstrous humanoids, Gargoyles are perhaps the most alien. Their motives are strange to most races. Their penchant for freezing themselves and waiting for days, weeks, months, or even years and decades, is a behavior that is nearly incomprehensible to other races, but Gargoyles treat it as an obsessive pastime.

Combat Tactics

Gargoyles are opportunists and incredibly good at ambushing their victims. If they have not been set as guardians, a gargoyle will be perfectly content to let a strong foe go by without troubling it. In their Stoney Form they have a maximum Stealth roll to hide themselves, so it is quite possible for a Wing of Gargoyles to remain hidden for a very long time, especially since they tend to 'statue up' in places where it's difficult to get a good, close look at them.

If they are hungry, or merely want some excitement, Gargoyles will swoop to the attack. They will animate themselves using a swift action, use Avalanche Attack to close into melee, and then start attacking. Aside from this admittedly devastating surprise strike, Gargoyles are not very good tacticians and if presented with a strong foe will seek to flee, break line of sight, and use their Stoney Form ability to hide.
If the Gargoyles have been compelled as guardians, they attack as before but will fight to destruction without hesitation.

Out of Combat

Some sages claim that Gargoyles are the greatest natural ciphers and philosophers in existence, despite their weirdly low Intelligence. These sages claim that Gargoyles are actually transcendent geniuses, but so alien they have trouble interacting with other intelligent creatures.

Of course, just as many sages claim that those sages are ridiculous crackpots, and getting a Gargoyle to clarify the matter has proved completely impossible....

Rewards

XP: 6,400

Treasure: Sellable Goods worth 5,125 gp.

Weight: 90 lbs.     Volume: 3.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)