Gargoyle: Difference between revisions

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:Of the various monstrous humanoids, Gargoyles are perhaps the most alien.  Their motives are strange to most races.  Their penchant for freezing themselves and waiting for days, weeks, months, or even years and decades, is a behavior that is nearly incomprehensible to other races, but Gargoyles treat it as an obsessive pastime.
:Of the various monstrous humanoids, Gargoyles are perhaps the most alien.  Their motives are strange to most races.  Their penchant for freezing themselves and waiting for days, weeks, months, or even years and decades, is a behavior that is nearly incomprehensible to other races, but Gargoyles treat it as an obsessive pastime.
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   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
 
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Revision as of 12:01, 7 June 2018

Gargoyle (CR 9)

? - Medium - ?
Lore: Know (Local)
18 33
Basic DC Full DC
Initiative
Initiative Icon 2.png
14
Perception:
24 +14
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
27
Man Def
Shield Icon 3.png
26
Monster Health
178 89 14
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +6
Refl: +6
Will: +6

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+15
Sword Icon 3.png
Man Off
+14
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +15 (2d10+12/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +15 (2d10+12/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Gargoyle

Gargoyle

Gargoyles are a strange class of humanoids that are widely but thinly distributed. Gargoyles are nearly ubiquitous, and come in a dizzying variety of tribes, which are called wings.

Gargoyles are secretive and have amazing stealth abilities, and as a result no one really knows how widely distributed they are, or even how many of them there are.
Of the various monstrous humanoids, Gargoyles are perhaps the most alien. Their motives are strange to most races. Their penchant for freezing themselves and waiting for days, weeks, months, or even years and decades, is a behavior that is nearly incomprehensible to other races, but Gargoyles treat it as an obsessive pastime.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 6,400

Treasure: Sellable Goods worth 5,125 gp.

Weight: 90 lbs.     Volume: 3.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)



Alignment=Lawful Evil Size=Medium Type=Humanoid Subtype= Subtype2= Subtype3= Subtype4= Subtype5=


NudgeBasicLoreValue = -1 NudgeFullLoreValue = +2 Lore-Notes =


NudgeInit = Nudge-Ambush-Chance = -4 Ambush-Chance-Notes =


Senses = Standard Senses, Darkvision 60 ft, Tremorsense 60 ft NudgePerception = NudgeAC = NudgeTouchAC = NudgeFFAC = NudgeHitPoints =


Fort = S Refl = Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = DR /- and ER /-

DR Expression error: Unexpected * operator./- and ER Expression error: Unexpected * operator./- in Stoney Form
Fast Healing 3 in Stoney Form

StrongAgainst = Immune (no effect): Torpid, Benumbed, and Petrified Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 30 ft. NudgeSpace = NudgeReach =



MeleeOrNatural = Natural MultipliedDamageType =



PriAtkName = Stoney Bite PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = +1 NudgePriDamage = hi NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =



SecAtkName = Stoney Claws SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = +1 NudgeSecDamage = vhi NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =



TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =



RangedAtkName = HasRangedFullAttack = RangedAtkIncrementDistance = RangedAtkNumberOfIncrements = RangedAtkNotes = RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =



Nudge-Maneuver-Offense = Maneuver-Offense-Notes = Nudge-Maneuver-Defense = Maneuver-Defense-Notes =



SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 21 Dex = 17 Con = 17 Int = 5 Wis = 17 Cha = 17


Feat1 = Feat2 = Feat3 = Feat4 =


Skill1 = Stealth Skill2 = Knowledge (Religion) Skill3 = Skill4 = Skill5 = NudgeSkill1 = +4 NudgeSkill2 = NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =


Languages = Terran, Issshh, Common



HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =



Ability-1-Name = Stoney Form Ability-1-Type = Su Ability-1-Concentration = Ability-1-Description = As a standard action, a gargoyle may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its appearance as a gargoyle. In areas where there is other statuary, a gargoyle may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself.

While in Stoney Form, the gargoyle's DR and ER increases to DR Expression error: Unexpected * operator./- and ER Expression error: Unexpected * operator./- and it gains Fast Fealing 3. It loses use of all senses except tremorsense and may not take any action other than dropping Stoney Form, which is a swift action.

NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =



Ability-2-Name = Avalanche Attack Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Once per encounter as a move action, while animate, the Gargoyle may fly up to its Fly speed and make a Stoney Claw attack (+ 2d6+5x2 slashing damage) at any point along that flight. The Gargoyle's movement must end adjacent to the selected target. This ability does not provoke attacks of opportunity. If the Avalanche Attack hits, the attacked foe is knocked Prone. NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =



Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description = NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =



Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =



Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =



Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =



Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =



Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =



Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =



CombatTactics = Gargoyles are opportunists and incredibly good at ambushing their victims. If they have not been set as guardians, a gargoyle will be perfectly content to let a strong foe go by without troubling it. In their Stoney Form they have a maximum Stealth roll to hide themselves, so it is quite possible for a Wing of Gargoyles to remain hidden for a very long time, especially since they tend to 'statue up' in places where it's difficult to get a good, close look at them.

If they are hungry, or merely want some excitement, Gargoyles will swoop to the attack. They will animate themselves using a swift action, use Avalanche Attack to close into melee, and then start attacking. Aside from this admittedly devastating surprise strike, Gargoyles are not very good tacticians and if presented with a strong foe will seek to flee, break line of sight, and use their Stoney Form ability to hide.
If the Gargoyles have been compelled as guardians, they attack as before but will fight to destruction without hesitation.



OutOfCombat = Some sages claim that Gargoyles are the greatest natural ciphers and philosophers in existence, despite their weirdly low Intelligence. These sages claim that Gargoyles are actually transcendant geniuses, but so alien they have trouble interacting with other intelligent creatures.

Of course, just as many sages claim that those sages are ridiculous crackpots, and getting a Gargoyle to clarify the matter has proved completely impossible....



TreasureNotes = XPNotes =


}}