Ghost Step (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 18: Line 18:




| Benefit = Once per round as part of a move action, you can become incorporeal during your move.  While incorporeal, you take only half damage from all attacks, whether physical or energy, spell or weapon, unless the creature making those attacks is also incorporeal.  You take full damage from force effects and other incorporeal creatures. You deal only half damage to corporeal creatures while you are incorporeal.  You become corporeal at the end of your move action.
| Benefit = Once per round as [[part of a move action]], you can become incorporeal during your move.  While incorporeal, you take only half damage from all attacks, whether physical or energy, spell or weapon, unless the creature making those attacks is also incorporeal.  You take full damage from force effects and other incorporeal creatures. You deal only half damage to corporeal creatures while you are incorporeal.  You become corporeal at the end of your move action.




| Prog1 = You gain a +1 dodge bonus to your AC while you are moving and incorporeal due to Ghost Step.
| Prog1 = Any attacks you make against incorporeal creatures before the end of a turn in which you have activated Ghost Step inflict full damage (instead of half), as if your weapons have the [[Ghost Touch (Melee Weapon Magic Property)|Ghost Touch]] magic property.  Furthermore, you can activate Ghost Step as a [[free action]], rather than part of a move action, and you are not required to move to activate the rage power.


| Prog2 = Once activated, Ghost Step applies to any movement you make during your current turn, not just a single move action.  Furthermore, you can activate Ghost Step as a free action, rather than part of a move action. Any AC bonus from Ghost Step is only in effect while you are moving and incorporeal.
| Prog2 = Once activated, Ghost Step applies to any movement you make during your current turn, not just a single move action.   


| Prog3 = You gain a +2 dodge bonus to your AC in any round in which you activate Ghost Step.  This AC bonus lasts until the beginning of your next turn, not merely while you are moving. You are still incorporeal only while moving.
| Prog3 = If you move adjacent to an enemy creature while under the effects of the Ghost Step rage power, and attack that creature before the end of your current turn, that creature is considered [[Flat-Footed]] to any attacks you make against it until the end of your current turn.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 19:20, 31 December 2019


Ghost Step (Su)

Requires: Barbarian 1, Superstitious Mien
Benefit: Once per round as part of a move action, you can become incorporeal during your move. While incorporeal, you take only half damage from all attacks, whether physical or energy, spell or weapon, unless the creature making those attacks is also incorporeal. You take full damage from force effects and other incorporeal creatures. You deal only half damage to corporeal creatures while you are incorporeal. You become corporeal at the end of your move action.

Progression:

  • 11th Level: Any attacks you make against incorporeal creatures before the end of a turn in which you have activated Ghost Step inflict full damage (instead of half), as if your weapons have the Ghost Touch magic property. Furthermore, you can activate Ghost Step as a free action, rather than part of a move action, and you are not required to move to activate the rage power.
  • 21st Level: Once activated, Ghost Step applies to any movement you make during your current turn, not just a single move action.
  • 31st Level: If you move adjacent to an enemy creature while under the effects of the Ghost Step rage power, and attack that creature before the end of your current turn, that creature is considered Flat-Footed to any attacks you make against it until the end of your current turn.