Glorious (Melee Weapon Magic Property): Difference between revisions

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m (Text replacement - "\| IsEpic =(.*)" to "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| ($1) <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude>")
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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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| CL|8
| CL|8
}}</onlyinclude>
}}</onlyinclude>
| Weight = -


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic| ()
| IsEpic|  
   <!-- Values: Y (for yes) or leave blank (for no) -->
   <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>  
}}</onlyinclude>  


| Description = A glorious weapon glows with a dazzling light when drawn, providing bright light in a 50 foot radius around the wielder's space. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. This light makes stealth impossible for the wielder, and negates many forms of concealment in the area of effect.  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A glorious weapon glows with a dazzling light when drawn, providing bright light in a 50 foot radius around the wielder's space. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. This light makes stealth impossible for the wielder, and negates many forms of concealment in the area of effect.  


A glorious weapon flashes with light when used in combat, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is rendered [[Blind]] until the beginning of the wielder's next turn (Will negates, versus an [[Save DC|Average DC]] for the wielder's level); if the weapon's critical multiplier is greater than x2, the saving throw is made at a -1 penalty per multiple over x2.  
A glorious weapon flashes with light when used in combat, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is rendered [[Blind]] until the beginning of the wielder's next turn (Will negates, versus an [[Save DC|Average DC]] for the wielder's level); if the weapon's critical multiplier is greater than x2, the saving throw is made at a -1 penalty per multiple over x2.
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 23:19, 6 May 2019

Glorious (Melee Weapon Magic Property)

Enchant Cost: +2

A glorious weapon glows with a dazzling light when drawn, providing bright light in a 50 foot radius around the wielder's space. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. This light makes stealth impossible for the wielder, and negates many forms of concealment in the area of effect.

A glorious weapon flashes with light when used in combat, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is rendered Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the wielder's level); if the weapon's critical multiplier is greater than x2, the saving throw is made at a -1 penalty per multiple over x2.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.