Glorious (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect|N <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses...)
Line 16: Line 16:
}}</onlyinclude>  
}}</onlyinclude>  


| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
 
| StealthEffect|N
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 08:45, 2 June 2019

Glorious (Melee Weapon Magic Property)

Enchant Cost: +2

A glorious weapon glows with a dazzling light when drawn, providing bright light in a 50 foot radius around the wielder's space, and an additional 50 feet of dim light in a radius beyond that. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. This light makes stealth impossible for the wielder, and negates many forms of concealment in the area of effect.

A glorious weapon flashes with light when used in combat, and any creature the wielder successfully hits with the weapon is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is instead rendered Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the wielder's level); if the weapon's critical multiplier is greater than x2, the saving throw is made at a -1 penalty per multiple over x2.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.