Glorious (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


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| PlusCost|+2
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=== Glorious ===
* '''Price:''' +2 bonus
* '''Aura''' moderate evocation; '''CL''' 5th; '''Weight''' -


Only a melee weapon can have the glorious ability.
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A glorious weapon glows with a dazzling light when drawn, providing bright light in a 50 foot radius around the wielder's space, and an additional 50 feet of dim light in a radius beyond that. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. This light makes stealth impossible for the wielder, and negates many forms of concealment in the area of effect.  


A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Average DC for the Wielder's level]]; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.  
A glorious weapon flashes with light when used in combat, and any creature the wielder successfully hits with the weapon is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is instead rendered [[Blind]] until the beginning of the wielder's next turn (Will negates, versus an [[Save DC|Average DC]] for the wielder's level); if the weapon's critical multiplier is greater than x2, the saving throw is made at a -1 penalty per multiple over x2.
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* ''[[Creator]] Feat, blindness/deafness, daylight, flare; Cost +2 bonus''
 
 
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| ShortDesc|Dazzles on attacks, blinds on critical hits.
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Latest revision as of 10:16, 2 June 2019

Glorious (Melee Weapon Magic Property)

Enchant Cost: +2

A glorious weapon glows with a dazzling light when drawn, providing bright light in a 50 foot radius around the wielder's space, and an additional 50 feet of dim light in a radius beyond that. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. This light makes stealth impossible for the wielder, and negates many forms of concealment in the area of effect.

A glorious weapon flashes with light when used in combat, and any creature the wielder successfully hits with the weapon is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is instead rendered Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the wielder's level); if the weapon's critical multiplier is greater than x2, the saving throw is made at a -1 penalty per multiple over x2.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.