Glorious (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
m (Reese moved page Glorious to Glorious (Magic Property)) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Magic Property | |||
<!-- Enchantable On:--> | |||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|2 | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|moderate evocation | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|5th | |||
}}</onlyinclude> | |||
| Weight = - | |||
| IsEpic = | |||
| Description = A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Average DC for the Wielder's level]]; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Dazzles on attacks, blinds on criticals. | |||
}}</onlyinclude> | |||
| Components = [[Blindness/Deafness (Spell)]], [[Daylight (Spell)]], [[Flare (Spell)]] | |||
}} |
Revision as of 19:54, 21 December 2016
Glorious (Melee Weapon Magic Property)
Enchant Cost: 2
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the Wielder's level; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.