Glorious (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Glorious ===
| Limitations =  
* '''Price:''' +2 bonus
<!-- e.g. "bludgeoning only"-->
* '''Aura''' moderate evocation; '''CL''' 5th; '''Weight''' -


Only a melee weapon can have the glorious ability.
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|2
}}</onlyinclude>


A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Average DC for the Wielder's level]]; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|moderate evocation
}}</onlyinclude>


* ''[[Creator]] Feat, blindness/deafness, daylight, flare; Cost +2 bonus''
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|5th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic =
 
| Description = A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Average DC for the Wielder's level]]; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Dazzles on attacks, blinds on criticals.
}}</onlyinclude>
 
| Components = [[Blindness/Deafness (Spell)]], [[Daylight (Spell)]], [[Flare (Spell)]]
 
}}

Revision as of 19:54, 21 December 2016

Glorious (Melee Weapon Magic Property)

Enchant Cost: 2

A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the Wielder's level; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.