Glorious (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | ||
| PlusCost|2 | | PlusCost|+2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | ||
| Aura|moderate | | Aura|evocation, moderate | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 18:36, 22 December 2016
Glorious (Melee Weapon Magic Property)
Enchant Cost: +2
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the Wielder's level; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.