Glorious (Melee Weapon Magic Property): Difference between revisions
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| Description = A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[ | | Description = A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus an [[Save DC|Average DC]] for the wielder's level); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 13:08, 5 March 2018
Glorious (Melee Weapon Magic Property)
Enchant Cost: +2
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the wielder's level); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.