Glorious (Melee Weapon Magic Property): Difference between revisions

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| Description = A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Average DC for the Wielder's level]]; if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.  
| Description = A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically [[Dazzled]] until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is [[Blind]] until the beginning of the wielder's next turn (Will negates, versus an [[Save DC|Average DC]] for the wielder's level); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 13:08, 5 March 2018

Glorious (Melee Weapon Magic Property)

Enchant Cost: +2

A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically Dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is Blind until the beginning of the wielder's next turn (Will negates, versus an Average DC for the wielder's level); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.