Glowing Gloves

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Glowing Gloves

Hands Slot Item - Enchantment Aura

A pair of Glowing Gloves are subtle and useful things indeed, although to get the most use out of their effects requires thought and consideration. Their most obvious power is to provide light, but their true power is expressed by the glowing handprints they can be commanded to leave on surfaces, objects, and even creatures.

A glowing handprint left in a dungeon is a fantastic way to mark your trail and avoid being lost, but even that is merely scratching the surface of these amazing gloves. With sufficient skill and power, the wearer can use the Gloves to slap a glowing handprint across the eyes or other sensory organs of an opponent, marking and dazzling the victim. Even more powerfully, with sufficient power and practice, the wearer may animate these glowing handprints to grasp and wrench about their victims, even physically hauling them around the battlefield, and most potently, tearing open space itself and allowing the wearer to appear next to any mark.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Lambent Glowing Gloves +1   [link]  [edit]

Cost: 405 gp
Weight: 1 lbs.
The wearer may command the gloves, as a Standard action, to gently glow. This provides dim or bright light within 10, 15, or 20 feet of the wearer's space, at the wearer's whim, and persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.
Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 203 gp (minus cost of symbolic item).

Imprinting Glowing Gloves +2   [link]  [edit]

Cost: 8,000 gp
Weight: 1 lbs.
The wearer of Imprinting Glowing Gloves +2 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10, 15, 20, 25 or 30 feet of the wearer's space, at the wearer's whim, and persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend. Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired. This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 4,000 gp (minus cost of symbolic item).

Dazzling Glowing Gloves +3   [link]  [edit]

Cost: 28,400 gp
Weight: 1 lbs.
The wearer of Dazzling Glowing Gloves +3 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10, 15, 20, 25, or 30 feet of the wearer's space, at the wearer's whim, and when brightly lit, the wearer may choose if any dim light is cast beyond the radius of bright light, in five foot increments, up to 30 additional feet of dim light. This light persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.

Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired. This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.

Additionally, as a swift action, the wearer may make a melee touch attack against a creature within their reach. If this touch attack is successful, the wearer may choose to mark the target harmlessly, or inflict dazzled until the end of the encounter, without benefit of save. Dazzle stacks, it should be noted.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 14,200 gp (minus cost of symbolic item).

Bewitching Glowing Gloves +4   [link]  [edit]

Cost: 212,500 gp
Weight: 1 lbs.
The wearer of Bewitching Glowing Gloves +4 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10 to 40 feet of the wearer's space, in five foot increments at the wearer's whim, and when brightly lit, the wearer may choose if any dim light is cast beyond the radius of bright light, in five foot increments, up to 40 additional feet of dim light. This light persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.

Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired. This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.

Additionally, as a swift action, the wearer may make a melee touch attack against a creature within their reach. If this touch attack is successful, the creature is marked by the glove. At the wearer's wish, this mark gives the creature either no status, dazzled or blind to all visual senses, until the end of the encounter, without benefit of save. Dazzle stacks, it should be noted.

Lastly, and potentially most powerfully, as a standard action, the wearer may use the Aid Another action upon any creature which has a mark granted by this glove, as long as the creature is within 30 feet of the wearer of the glove.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 106,250 gp (minus cost of symbolic item).

Compelling Glowing Gloves +5   [link]  [edit]

Cost: 1,150,000 gp
Weight: 1 lbs.
The wearer of Compelling Glowing Gloves +5 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10 to 60 feet of the wearer's space, in five foot increments at the wearer's whim, and when brightly lit, the wearer may choose if any dim light is cast beyond the radius of bright light, in five foot increments, up to 60 additional feet of dim light. This light persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.

Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired. This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.

Additionally, as a swift action, the wearer may make a melee touch attack against a creature within their reach. If this touch attack is successful, the creature is marked by the glove. At the wearer's wish, this mark gives the creature either no status, dazzled or blind to all visual senses, until the end of the encounter, without benefit of save. Dazzle stacks, it should be noted.

Additionally, as a standard action, the wearer may use the Aid Another action upon any creature which has a mark granted by this glove, as long as the creature is within 50 feet of the wearer of the glove.

Lastly, and potentially most powerfully, as a standard action, the wearer of the glove may make a Bull Rush or Drag combat maneuver against a creature bearing a mark from the glove, within a distance of 50 feet, with a +2 circumstance bonus on the roll.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 575,000 gp (minus cost of symbolic item).

Brilliant Glowing Gloves +6   [link]  [edit]

Cost: 6,250,000 gp
Weight: 1 lbs.
The wearer of Brilliant Glowing Gloves +6 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10 to 300 feet of the wearer's space, in five foot increments at the wearer's whim, and when brightly lit, the wearer may choose if any dim light is cast beyond the radius of bright light, in five foot increments, up to 300 additional feet of dim light. This light persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.

Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired. This mark does no harm to the surface or object, is visible to normal sight within a distance of 5 to 300 feet (chosen by the wearer), and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.

Additionally, as a swift action, the wearer may make a melee touch attack against a creature within their reach. If this touch attack is successful, the creature is marked by the glove. At the wearer's wish, this mark gives the creature either no status, dazzled or blind to all visual senses, until the end of the encounter, without benefit of save. Dazzle stacks, it should be noted.

Additionally, as a standard action, the wearer may use the Aid Another action upon any creature which has a mark granted by this glove, as long as the creature is within 60 feet of the wearer of the glove.

Additionally, as a standard action, the wearer of the glove may make a Bull Rush or Drag combat maneuver against a creature bearing a mark from the glove, within a distance of 60 feet, with a +5 circumstance bonus on the roll.

Lastly, and potentially most powerfully, as a move action, the wearer may use Greater Teleport from their current location to an open, unblocked, unoccupied square adjacent to any mark made by this pair of gloves, with a maximum distance moved of 300 feet. The mark can be stationary, or on a creature.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 3,125,000 gp (minus cost of symbolic item).