God-Touched Bloodline: Difference between revisions

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| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text|  
| Flavor-Text| Your ancestors were important in the Workings of Deities. They may have been mighty clerics, or infamous heretics, they may have simply stumbled into the Divine Flow of the Celestial Cascade by accident. But for whatever reason, they drew the attention of the Gods Themselves, and such interest carries weight. Your blood, your heritage, is seething with the Divine. Whether you are religious yourself, or not, makes no difference. The touch of Divinity is your birthright, like it or not.
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| Bonus-Spell-1 =  
| Bonus-Spell-1 = Liberating Command
| Bonus-Spell-2 =  
| Bonus-Spell-2 = True Strike
| Bonus-Spell-3 =  
| Bonus-Spell-3 = Admonishing Ray
| Bonus-Spell-4 =  
| Bonus-Spell-4 = Stricken Heart
| Bonus-Spell-5 =  
| Bonus-Spell-5 = Accursed Glare
| Bonus-Spell-6 =  
| Bonus-Spell-6 = Bestow Curse
| Bonus-Spell-7 =  
| Bonus-Spell-7 = Remove Curse
| Bonus-Spell-8 =  
| Bonus-Spell-8 = Boneshatter
| Bonus-Spell-9 =  
| Bonus-Spell-9 = Blood Boil
| Bonus-Spell-10 =  
| Bonus-Spell-10 = Dismissal
| Bonus-Spell-11 =  
| Bonus-Spell-11 = Envious Urge
| Bonus-Spell-12 =  
| Bonus-Spell-12 = Reverse Gravity
| Bonus-Spell-13 =  
| Bonus-Spell-13 = Walk Through Space
| Bonus-Spell-14 =  
| Bonus-Spell-14 = Disassemble
| Bonus-Spell-15 =  
| Bonus-Spell-15 = Canopic Conversion
| Bonus-Spell-16 =  
| Bonus-Spell-16 = Elitest


  <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->
  <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->
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| Bonus-Feat-1 = Combat Casting
| Bonus-Feat-1 = Combat Casting
| Bonus-Feat-2 = Initiative, Improved
| Bonus-Feat-2 = Lunge
| Bonus-Feat-3 = Spell Focus
| Bonus-Feat-3 = Spell Focus
| Bonus-Feat-4 = Weapon Focus
| Bonus-Feat-4 = Weapon Focus

Revision as of 16:28, 29 November 2019

Your ancestors were important in the Workings of Deities. They may have been mighty clerics, or infamous heretics, they may have simply stumbled into the Divine Flow of the Celestial Cascade by accident. But for whatever reason, they drew the attention of the Gods Themselves, and such interest carries weight. Your blood, your heritage, is seething with the Divine. Whether you are religious yourself, or not, makes no difference. The touch of Divinity is your birthright, like it or not.

Bloodline Skill

A sorcerer with this bloodline gains a bonus Natural Talent in the Knowledge (Religion) skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.

Bonus Spells

Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.

Bonus Feats

Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.

Bloodline Arcana

Sorcerers with the xxx bloodline gain ....

Bloodline Powers

Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:

  • 1st:
  • 6th:
  • 11th:
  • 16th:
  • 21st:
  • 26th:
  • 31st: