Greater Climb: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +2 racial bonus on [[Movement#Climb|Movement]] skill checks to climb; furthermore, it need not make [[Movement#Climb|Movement]] checks to traverse a vertical or horizontal surface (even upside down). A creature with ''Greater Climb'' retains its [[Dexterity]] bonus to [[AC]] (if any) while climbing, and opponents get no special bonus to their attacks against it.  
A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +2 racial bonus on [[Movement#Climb|Movement]] skill checks to climb; furthermore, it need not make climb checks to traverse a vertical or horizontal surface (even upside down). A creature with ''Greater Climb'' retains its [[Dexterity]] bonus to [[AC]] (if any) while climbing, and opponents get no special bonus to their attacks against it.  


* '''Prone:''' If a creature with ''Greater Climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Damage]].
* '''Prone:''' If a creature with ''Greater Climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Damage]].

Revision as of 14:42, 9 July 2017

A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +2 racial bonus on Movement skill checks to climb; furthermore, it need not make climb checks to traverse a vertical or horizontal surface (even upside down). A creature with Greater Climb retains its Dexterity bonus to AC (if any) while climbing, and opponents get no special bonus to their attacks against it.

  • Prone: If a creature with Greater Climb is knocked Prone, he falls to the ground, taking normal Falling Damage.
  • Difficult Terrain: A creature with Greater Climb is subject to movement penalties caused by difficult terrain.
  • Overland Travel: Outside of combat, a creature can use Greater Climb to travel overland at half the pace as a walking creature of the same speed when moving through a tree canopy, such as a jungle or forest.